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I don't mind that he (probably) dies, I mind that there's not a crowning moment of Orpheus in all his glory kicking ghaik ass.
and yes forcing a player to roll on an event they will lose no matter what they roll so they can be saved by the DM npc is a really horrible DM move.
The power Oprheus has is inherited from his mother, it is supposed to be strong enough to overthrow the entire Illithid empire with tons of elder brains. Him failing like that is just ridiculous.
As someone told me how Cyberpunk 2077 would end, I stopped playing and never touched it again. The "you will die anyway" plot is the worse devs can do.
Plus, dominating the elder brain like that sounds pretty stupid so I support Larian's decision on that. In all honesty, just shielding against the elder brain is a big feat already and dominating him took 3 BBEGs, so just a single person doing that sounds like Mary Sue moment (it is similar to beating Vlakith in a single 1v1 duel, sounds super dumb and very Mary Sue-ish). I didn't play dnd though, so I am very cold to the idea of a dm respecting the dice roll and I don't get that tbh.
The game plays like it's being run by an inexperienced DM from the get go. It's pretty obvious to more perceptive players. I had to stop playing during act 2 because of the way the entire story and world was being presented. It's just a terrible story all around and the player is clearly being rail roaded in a few different ways.
The story is just bad and the game does a poor job in the presentation of the threats in the world.
Many players are mislead to believe that interacting with goblins as if they' aren't sadistic murdering machines makes sense because of the mind parasite, but in reality you should want to run away from them or kill them if you're not blatantly evil yourself. Walking around the entire game pretending to belong every where because you're a 'true soul' really ruins the entire experience of the game and diminishes role playing opportunity. You aren't being clever for doing this. The villains are more than willing to accept it at face value relatively easily.
The story is all around atrocious and doesn't really have much variety when you see what's under the hood.
Then take it as personal oppinion, that I dislike games where the MC has to die no matter what she/he tries. I know it is a distopian world, but I neither like the message "you will die anyway", nor the plot in general.
The core of my complaint is not based on "video game trope" but "Dongeons and Dragons 5th Edition" tropes. don't nullify a 20. (the equivalent in Cyberpunk would be that adam smashers lives no matter what) Dont make an NPC more important than a player. (if some Random guy fought Adam Smasher instead of you and you're just there for support) I don't think Cyberpunk failed what they set to do, like BG3 fails at making a good DND end campaign
You had three stones, there was no reason your character had to be the sole one attempting to dominate the brain.
1 for Gale with 20 intelligence
1 for Shadowheart with 20 wisdom
1 for Tav with 20 charisma
This also means you would have been attacking the Elder brain from multiple avenues.
The dlc makes it sound like you can change that in cyberpunk, can't promise it but sounded like it lol, but honestly why do people hate that? It's clear your going to always, and honestly I loved it personally, so many games plot armor your way out of death and finally a game thay doesn't and people are upsetty spaghetti!
Same with this bg3 ending, I love the tough choice and the 4 rolls including 99 arnt pointless each offers a buff in the coming fight, the 99 one drops his hp by 10% I heard.
However they are planning on making some changes to the story already including karlachs ending, so over they might make one some people are more happy with then others but I didn't hate the ending.