Baldur's Gate 3

Baldur's Gate 3

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devlos Sep 1, 2023 @ 8:14am
Need Tactician difficulty without rigged rolls.
I like a challenge , but after 80 hours hitting constant brick walls in most boss fights in Act 2 that are only won due cheese , chance and luck and retries with allot of save scum.

I don't have a issue with the difficulty itself , but the constant +2 rolls for enemies is basicly rigging the dice and the difference between that and balanced is night and day , this difficulty kinda sucks as it basicly is constant save scum because of it the amount of misses that never pop up in balanced is just to much to bear at this point..

There should be a difficulty option without it tbh as balanced is ridiculously easy as 75% of everything that makes tactician fun is removed in boss fights and bigger battles in balanced making it super easy and boring.

Everytime i go back to balanced to see the difference it's immense and you basicly one shot everything and win in 10 seconds but tactician sucks due to the +2 rigged rolls given to enemies , making it more annoying then fun.

difficulties are basicly as followed:

Super Easy > Easy > Very Hard
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Showing 16-30 of 62 comments
ACS36 Sep 1, 2023 @ 8:41am 
Originally posted by Aria Athena:
I don't understand how you think there is such a difference between Balanced and Tactician. Isn't the difference only 2 attack and 2 AC?

Yeah, people seem to not be aware of this fact. There is almost zero difference between balanced and tactician difficulty. Some people claim the AI is smarter but it's not true. The AI behaves pretty much the same as it does on balanced.

What's really going on is a bias in peoples perceptions based on the concept of 'difficulty'. If you tell somebody tactician is the hardest difficulty they are likely to assume it's much harder than it actually is. Many people are mislead simply because of the power of suggestion.
Last edited by ACS36; Sep 1, 2023 @ 8:43am
Razorblade Sep 1, 2023 @ 8:41am 
Originally posted by devlos:
Man , that still does not help with the fact they have rigged +2 rolls giving you false % and more misses for no other reason then fake difficulty.
Enemies don't roll AC, so I fail to see how that's relevant. AC is static; only the attacker rolls anything.
devlos Sep 1, 2023 @ 8:42am 
Originally posted by ACS36:
Originally posted by Aria Athena:
I don't understand how you think there is such a difference between Balanced and Tactician. Isn't the difference only 2 attack and 2 AC?

Yeah, people seem to not be aware of this fact. There is almost zero difference between balanced and tactician difficulty. Some people claim the AI is smarter but it's really not at all if you're paying attention.

What's really going on here is a bias in peoples perceptions based on the concept of 'difficulty'. If you tell somebody tactician is the hardest difficulty they are likely to assume it's harder than it actually is without really investigating if that's true. Many people are easily mislead simply because of the power of suggestion.

Man , i want to say things i don't want to say about you because if you claim there is generally no difference between both difficulties then i am pretty sure you never played it , i guess you just got insulted that i call balanced to easy.
Last edited by devlos; Sep 1, 2023 @ 8:43am
Shinkiro Sep 1, 2023 @ 8:42am 
Originally posted by devlos:
Originally posted by Orion Invictus:
Putting aside the fact that people are beating the game on Tactician without save scumming, what do you propose, then? Additional enemies?

Yea , don't believe that tbh you have to save scum or you are basicly playing roguelite fight with RNG each time and winning then is basicly nothing but luck based on retries.
Way to say you're bad at the game lol, theres tons of way to get advantage and mitigate RNG, the game even on tactician is painfully EASY
Makkura Sep 1, 2023 @ 8:43am 
How about 4 Warlock doing the Eldritch Blast?
Who needs spell slots? Get fake HP and blast away.
devlos Sep 1, 2023 @ 8:46am 
Originally posted by Shinkiro:
Originally posted by devlos:

Yea , don't believe that tbh you have to save scum or you are basicly playing roguelite fight with RNG each time and winning then is basicly nothing but luck based on retries.
Way to say you're bad at the game lol, theres tons of way to get advantage and mitigate RNG, the game even on tactician is painfully EASY

You are just avoiding the issue by inflating the hit chance to a point that it can't rig itself any further by using +2 rolls i want to play a difficulty where they add things not rig dice rolls.
devlos Sep 1, 2023 @ 8:49am 
Originally posted by Razorblade:
Originally posted by devlos:
Man , that still does not help with the fact they have rigged +2 rolls giving you false % and more misses for no other reason then fake difficulty.
Enemies don't roll AC, so I fail to see how that's relevant. AC is static; only the attacker rolls anything.

Ok so why exactly is RNG then in the enemies favor? You can claim that is how RNG works but compare that to balanced there is no denying there is being fiddled with and that is the entire issue with this difficulty.
VoiD Sep 1, 2023 @ 8:51am 
Must be the first thread I've seen having issues with the tactician difficulty.

If anything the game's missing at least 3 difficulty levels above it.
Razorblade Sep 1, 2023 @ 9:00am 
Originally posted by devlos:
Ok so why exactly is RNG then in the enemies favor? You can claim that is how RNG works but compare that to balanced there is no denying there is being fiddled with and that is the entire issue with this difficulty.
Tactican gives a +2 bonus to enemy rolls always. Note that, as stated previously, AC is not a roll, and therefore there isn't standard AC bonus for every enemy like there is for rolls.

Occassionally, boss-type enemies will have an AC bonus listed as being due to "Difficulty: Tactician" in the combat log / stats screen, but this is only specific enemies, and it is a completely visible to the player. If you see an 80% chance for your attack to hit, that's a genuine 80% chance.

Tactician necessarily means you will get hit more, but it doesn't necessarily mean you'll hit the enemy less. If you're having issues with "worse RNG," that's all in your head.

At the end of the day, it seems like your strategies revolve completely around not getting hit, and that doesn't fly in Tactician. Plan to get hit, and plan around that, rather than planning around your ability to save scum until the stars align.
IvoryTemplar Sep 1, 2023 @ 9:04am 
Originally posted by devlos:
Originally posted by Razorblade:
Enemies don't roll AC, so I fail to see how that's relevant. AC is static; only the attacker rolls anything.

Ok so why exactly is RNG then in the enemies favor? You can claim that is how RNG works but compare that to balanced there is no denying there is being fiddled with and that is the entire issue with this difficulty.

Just accept that you're not min/maxing and whatever well enough to take on Tactician and step down to balanced. There's nothing wrong with playing on something that isn't Tactician. You're clearly not having fun on the current max difficulty, so why continue playing it if you're not having fun?

You're complaining about yourself more than you're complaining about the game at this point.
VoiD Sep 1, 2023 @ 9:06am 
Originally posted by Razorblade:
Originally posted by devlos:
Ok so why exactly is RNG then in the enemies favor? You can claim that is how RNG works but compare that to balanced there is no denying there is being fiddled with and that is the entire issue with this difficulty.
Tactican gives a +2 bonus to enemy rolls always. Note that, as stated previously, AC is not a roll, and therefore there isn't standard AC bonus for every enemy like there is for rolls.

Occassionally, boss-type enemies will have an AC bonus listed as being due to "Difficulty: Tactician" in the combat log / stats screen, but this is only specific enemies, and it is a completely visible to the player. If you see an 80% chance for your attack to hit, that's a genuine 80% chance.

Tactician necessarily means you will get hit more, but it doesn't necessarily mean you'll hit the enemy less. If you're having issues with "worse RNG," that's all in your head.

At the end of the day, it seems like your strategies revolve completely around not getting hit, and that doesn't fly in Tactician. Plan to get hit, and plan around that, rather than planning around your ability to save scum until the stars align.
All true.

Just wanted to add something.

That wimpy +2 for all enemies ins insuficient, BG3, unlike a normal D&D world, gives it's players a mountain of magical and legendary items, even your custom character's underwar has some crazy +20 AC bonus attached to it.

So even if all enemies get +2 to their rolls, they are still far outmatched, and outgunned by all the junk and their special effects on the player's characters, most enemies are either naked or using crappy/simple weapons, while a player won't have a single slot of equipment without some sort of broken item.

That's why the "tactician" difficulty isn't enough.
Harkmagic Sep 1, 2023 @ 9:10am 
I don't understand how anyone could think that BG3 is hard even on Tactician. Even on Tactician the combat is so easy as to be almost boring. The only time I ever experience anything resembling danger is when I've been going a long time between Long rest and everyone in my party is basically tapped out on resources.

I really want something quit a bit more challenging than Tactician, ideally with more enemies in combat because most fights are pretty small.
Mr Fred Sep 1, 2023 @ 9:33am 
Game is trivial and everything can be one rounded with only a half decent team no matter the difficulty which mean you simply need to git gud.
KocLobster Sep 1, 2023 @ 9:48am 
Originally posted by devlos:
I like a challenge , but after 80 hours hitting constant brick walls in most boss fights in Act 2 that are only won due cheese , chance and luck and retries with allot of save scum.

I don't have a issue with the difficulty itself , but the constant +2 rolls for enemies is basicly rigging the dice and the difference between that and balanced is night and day , this difficulty kinda sucks as it basicly is constant save scum because of it the amount of misses that never pop up in balanced is just to much to bear at this point..

There should be a difficulty option without it tbh as balanced is ridiculously easy as 75% of everything that makes tactician fun is removed in boss fights and bigger battles in balanced making it super easy and boring.

Everytime i go back to balanced to see the difference it's immense and you basicly one shot everything and win in 10 seconds but tactician sucks due to the +2 rigged rolls given to enemies , making it more annoying then fun.

difficulties are basicly as followed:

Super Easy > Easy > Very Hard
I don't know why some people seem to struggle so much with the difficulty in BG3. I personally think tactician difficulty is a little too easy. I definitely don't think the difference between normal and tactician is anywhere near as dramatic as you mention. I'm enjoying the game very much, but I barely noticed the increase in difficulty when I went from normal to tactician.

No disrespect, but I think it just boils down to you need to get better, try different strategies, etc. There's absolutely nothing wrong with playing on normal until you're better suited to play on tactician also. And you definitely do not have to resort to cheese/save scumming to survive on tactician difficulty.
Last edited by KocLobster; Sep 1, 2023 @ 9:49am
Gregorovitch Sep 1, 2023 @ 10:11am 
Originally posted by devlos:
I like a challenge ....... but the constant +2 rolls for enemies is basicly rigging the dice and the difference between that and balanced is night and day
..
..
Super Easy > Easy > Very Hard

You are missing some chops mate. Most expert players see Tactician as barely more difficult than normal. The big gap you say you are personally experiencing between normal and tactician is because of gaps in your D&D knowledge and/or gaps in your tactical approach.

Because you say you find normal easy that means you are proficient with what you already know but you are missing the next steps that make Tactician enjoyably challenging rather than very hard like it is for you at the moment. You'll know when you are getting there 'cos the +2 the enemies get will no longer register on your radar. Likewise you will rarely if ever concern yourself over dice rolls. Skill and calling the right shots trumps dice rolls every time.

If you enjoy a challenge and you want to play Tactician you need to take this on board and find out what you are missing in terms D&D knowledge and/or tactical chops. A good way to do that is to pick a battle or two you had a bit of trouble with and watch how some really good players tackle it on Youtube, you'd be amazed at how many ideas you can get from doing that.

Werglia, for example, has a really convenient showcase boss battles playlist for this if you're interested, and his examples are mostly taken directly from his first BG3 playthrough live streams on Tactician, i.e. they are real not faked for video.

https://www.youtube.com/playlist?list=PLr6bLo7aWvnXfF9ef1iZN2tQ6-uvp8Oxw
Last edited by Gregorovitch; Sep 1, 2023 @ 10:18am
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Date Posted: Sep 1, 2023 @ 8:14am
Posts: 62