Baldur's Gate 3

Baldur's Gate 3

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is there a reason to not take Tough feat ?
Literally every of my character has Tough feat even on cleric and astarion.
They all now have 145-158 hp... GIGACHAD

im not even lvl 12 yet, and i faceroll every encounter no deaths...

https://steamcommunity.com/sharedfiles/filedetails/?id=3029078982
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Showing 1-15 of 19 comments
Typha Sep 1, 2023 @ 5:00am 
It's passive, not very interesting, and other feats are cooler. Opportunity cost.
Forblaze Sep 1, 2023 @ 5:08am 
Momentum is really important in combat. You want threats to be dying as quickly as possible. More health doesn't really help with that.

Very few of the feats are better than just increasing your primary attribute. This means getting it to natural 20 and then using the mirror of loss to get it to 22. If you don't help Ethel, that's already taking 2 feats. For Fighters and Barbarians, they're probably going to want to take Great Weapon Master for the 3rd. There's just no room for Tough,
Kryldost Sep 1, 2023 @ 5:10am 
I dont get it because I prefer other feats :V including ASI
VoiD Sep 1, 2023 @ 5:17am 
Originally posted by Forblaze:
Momentum is really important in combat. You want threats to be dying as quickly as possible. More health doesn't really help with that.

Very few of the feats are better than just increasing your primary attribute. This means getting it to natural 20 and then using the mirror of loss to get it to 22. If you don't help Ethel, that's already taking 2 feats. For Fighters and Barbarians, they're probably going to want to take Great Weapon Master for the 3rd. There's just no room for Tough,
This.

Eliminating, or getting as close as possible, to removing all chances of missing your attacks, and dealing as much damage seems more important, you don't want to waste a turn, if you target someone, you want him dead.

Dead people don't get a chance to deal any damage to you, so HP won't matter much, and you won't be at emercy of high damage rolls and/or crits. The idea is to not get hit, or to control who can end up trying to hit you every turn.

Plus, there are some very nasty feats that can help you deal more than double your usual damage, like great weapon master or feats that won't let you waste turns recasting stuff due to concentration issues.
hannibal_pjv Sep 1, 2023 @ 6:57am 
MAD characters goes for ability scores in anyway…
ULTRA Sep 1, 2023 @ 6:57am 
Because the level cap is 12
Stiven Sep 1, 2023 @ 7:00am 
>150 hp
>*Take out the ruler*
>*That is pretty short*
Because there's always a better option. You don't get many feats, and Tough is generally too weak to actually be worth the opportunity cost of not getting something else.
It's not interesting
Giganx Sep 1, 2023 @ 7:05am 
Once you start nearing level 12 you're facerolling everything regardless. Killing faster is always preferable to surviving longer, though.
Dal Sep 1, 2023 @ 7:08am 
Huge cost of opportunity at the end of the day
FoxFox Sep 1, 2023 @ 7:11am 
all feats are good, not all equally good maybe, but the only reason not take that all feats is because you are limited to only a few.

Tough is not necessarily the best one in each and every situation. If soaking up damage is not really a problem anyway, than Tough is just redundant.
WeirdWizardDave Sep 1, 2023 @ 7:19am 
Tough is the one that gives 2hp per level?

So 24 extra hp at max level. That's one big hit, maybe a couple of smaller hits you can take over not having it. Nice for sure, but compared to even just bumping you main ability score used when attacking by 2 (for an extra +!) I'd argue its less valuable. You can always chug an extra potion to gain those HP back. Some of the other feats are even more interesting in what you can do with them. More HP is fine, its certainly not a bad choice, but hardly the most interesting or worthwhile, except maybe on like a barbarian who gets hit a lot.
Last edited by WeirdWizardDave; Sep 1, 2023 @ 7:19am
Madmarcus OO Sep 1, 2023 @ 7:20am 
I love the idea of martial characters that can soak hits. The meta of wiping out the opposition in an alpha strike make me feel downright un-epic. I want to see even powerful characters have to trade blows and feel like they are battling not cake walking over everything. Tough should fit right into that archetype but I'd still rather take an ASI.
omegazeda Sep 1, 2023 @ 7:24am 
Your priority should be getting your main ability stat to 20 before getting any other feat. I am currently very late game and only 2 of my team members have tough feat.
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Date Posted: Sep 1, 2023 @ 4:44am
Posts: 19