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People are buying and playing more games than ever before in human history. Pen and Paper D&D has been on the rise over the past decade due to streaming bringing it into peoples homes. It's easy to see why the game was a success. There isn't much to wonder about here. Gamers try every type of game now. They don't necessarily stick to specific genres. They want to be apart of what's popular.
What's really head scratching is the developing studio didn't realize what they had with BG3. They thought the game peaked in early access and were surprised it did this well on launch. They were even making comments about taking breaks and moving back to divinity sin. They said that the D&D rules were too hard to developing games for. Despite spending six years building a foundation for making games with those rules.
It would be a finical mistake for the studio to abandon further BG or D&D projects. Nobody cares about divinity sin by comparison. The demand for divinity sin is way lower.
It's not referring to Skyrim, but it is referring to Dragon Age, even Inquisition like it or not.
Would much prefer a great WoD game, or something SciFi made by people that are passionate about science and roleplaying.
CRPGs have always been a niche game. Often, the developers of this game do it out of passion and not for profit.
BG3 will introduce the younger generation to this genre, yes, and hopefully become the gateway toward other CRPGS.
That's why I don't mind the easy difficulty. It's a CRPG with training wheels to enable newcomers into this genre. This genre really needed some life breathed on it!
That has always been true. As modest as we've tried to be over the years, the truth was bound to come out eventually.
You're either big brained or big phallic, can't have both, sadly. Those who DO have both are an anomaly.
And I kind of blame Bethesda for buying Fallout and turning it into a Bethesda game. I do like Bethesda games, but I still feel they helped kill the genre.
This is why other devs are concerned by Larian's success - it raises the bar to a level they cannot or do not want to achieve.
The simple truth of the matter is gamer's want a good/fun game that they can play for a very long time. This is why Skyrim was so successful - it can be played for years!