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I mean sure you can play without those quests and it's fine really, I just wish there were more "bad guy" specific questlines that you wouldn't be able to do if you sided with the grove.
Since 99% of it are companion quests, and you lose 3 of them.
The companion on the other side though is not working or was never working if Larian lied about the state of her completion.
So side with the grove or second act will be a barebones, and wait definiton edition to see the other variant. But don't forget no matter you choose the game is linear and all the roads lead to one outcome.
I guess this was also what I was trying to say. It feels somewhat like you choose to be the baddie but you don't really get to be one, or at least it's a severely watered down experience, which makes me feel like it shouldn't be an option in the first place.
I mean, if I'm aligning myself with the absolute cult, give me something more than a single battle with a hefty price. Give me priestess gut and dror razglin or some other companions with actual story that rivals karlach, wyll and halsin.
Whole thing has me feeling like stopping where I am and starting a new game as the good guy, because it feels like I'm only going to get a second hand experience this way.
If you ask like that: no, no benefits
-Dammon as a trader
-Halsin, Wyll, and Karlach as companions
-An Act 1 and Act 2 Trader
-Karlach.
-Companion quests that lead to benefits down the line
-KARLACH.
What you lose:
-Minthara
Siding with the Goblins gains you:
-Minthara when you reach Moonrise Towers and pass skill checks
-Halsin, Wyll, and Karlach as companions
-Minor benefits
What you lose:
-Story moments
-A fairly large amount of good loot
-KAAAAAAAAAAAAAAAAARLAAAAAAAAAAAAAAAAAAACH
I just got to Act 2 and 'helped' at the Inn on my Evil playthrough and feel like utter ♥♥♥♥ because of it.
I didn't even raze the Grove because of how lack-luster gaining Minthara is [And simply walking away and ignoring the matter just doesn't feel right. I rather get loot one way or the other.]
The benefits to siding with Minthara are just too small for a reasonable person to strive for.
You get 3 companions to stay over 1, not having to deal with Gale leaving if you don't talk either. You get a decent glaive and access to sylvanus brew...whenever the bug is fixed.
You gain aproval from everyone in your party.
For gobbos you also get a trader with 50 less coins and Minthara, if you didn't kill the goblind at the party, Minthara is a great companion but you'll require 1 hireling till act 2.
Well for starters
The tiefling blacksmith
He plays a key role in some serious gear both in Act 2 and Act 3. Kill off the grove and Bye bye Blacksmith.
Then there is the Druid leader, who can clear out the curse in Act 2.
Other characters that play a big role later on, etc etc etc etc etc
Might be a dumb question, but how do I just walk away?
I mean, currently they are primed to fight eachother, do I literally just move to the next area?
Of course, I'm guessing I don't get the party scene with the gobbos after, which makes me think I've not progressed?
Yeah, you just progress and it gets resolved on its own. There won't be a celebration, but it's a side quest anyway. I think the grove gets destroyed and you only lose Halsin that way.
Presumably I still get the option of having minthara at some point?
I feel like it's a bit of an odd option to go for either way, but it may be my only option...
If you've won the game siding with the grove, then the world is your oyster, if you haven't you're wasting your own time, again, world is your oyster.. you do you. Personally, I never side with evil in games, I think it's part of my genetic makeup, I always try to do the right thing, irl or fantasy.
I'll never play the dark urge but that doesn't bother me.