Baldur's Gate 3

Baldur's Gate 3

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Moonbane Aug 31, 2023 @ 1:53pm
Arcane tricksters
Which stat is their spellcasting stat?

I am strongly considering a Duergar arcane trickster because of their combat invisibility to help with gaining advantage in mid combat.
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Showing 1-15 of 16 comments
Forblaze Aug 31, 2023 @ 2:05pm 
Intelligence
Woldy Aug 31, 2023 @ 2:07pm 
Int.
But dont rely on their magic for damage as they only go up to 3rd lvl spells.
The spells you pick with them should be utility and defence.
TyranntX Aug 31, 2023 @ 2:07pm 
They use Wizard’s spell list so Intelligence. You can make Astarion an Arcane Trickster too if you are interested in having him around
Moonbane Aug 31, 2023 @ 2:12pm 
Originally posted by TyranntX:
They use Wizard’s spell list so Intelligence. You can make Astarion an Arcane Trickster too if you are interested in having him around
Any recommendation for high elf cantrip for Astarion? Im thinking Light.

I am looking at this guide and its perplexing me a good bit...
https://deltiasgaming.com/best-baldurs-gate-3-rogue-arcane-trickster-build-guide/
It says to set int to 8, yet it does not make use of headband of intellect.
Last edited by Moonbane; Aug 31, 2023 @ 2:32pm
Forblaze Aug 31, 2023 @ 2:34pm 
Originally posted by Moonbane:
Any recommendation for high elf cantrip for Astarion? Im thinking Dancing Lights.

I am looking at this guide and its perplexing me a good bit...
https://deltiasgaming.com/best-baldurs-gate-3-rogue-arcane-trickster-build-guide/
It says to set int to 8, yet it does not make use of headband of intellect.

Minor illusion is really the only cantrip I bothered to use for arcane trickster. Bone Chill has some potential utility as well.

Arcane Trickster doesn't actually need int. They can just take spells that don't require a spell save or an attack roll. You don't really have access to any good damage dealing spells in general, so those are really what you'll be taking anyway.
Last edited by Forblaze; Aug 31, 2023 @ 2:35pm
Would go mainly with spells that have out of combat utility, and then crowd control / debuff since you'll ideally be in stealth most of the time.

Wont be the best caster anyway, and the concentration saves aren't going to mess up things too much.

If you roll a trickster from scratch or start with Astarion as origin, guess the more interesting question is where you want to sink the proficiencies.
Last edited by whatdoesthisbuttondo?; Aug 31, 2023 @ 2:46pm
TyranntX Aug 31, 2023 @ 2:49pm 
Originally posted by Moonbane:
Originally posted by TyranntX:
They use Wizard’s spell list so Intelligence. You can make Astarion an Arcane Trickster too if you are interested in having him around
Any recommendation for high elf cantrip for Astarion? Im thinking Light.

I am looking at this guide and its perplexing me a good bit...
https://deltiasgaming.com/best-baldurs-gate-3-rogue-arcane-trickster-build-guide/
It says to set int to 8, yet it does not make use of headband of intellect.
Elves have darkvision, so you don’t need any spells that can help you see in the dark, because you already can. So focus more on playing off the “assassin/thief” archetype the rogue class is known for.

You’ll want a few attack cantrips, fire bolt and ray of frost are good as they can be used from a distance, and acid splash will give you a decent aoe, and shocking grasp will help in melee. Poison spray is also helpful on occasion. It’s not a combat spell but mage hand can be useful when used right.

As for higher level spells, use what you can to troll the enemy. Tasha’s laughter and Sleep will keep foes still long enough to get your melee fighters into position for an attack. Grease will make the ground slippery and hard to cross for your enemies, but also your allies so be careful. Charm person will prevent people from attacking the caster, and disguise self will be good for snooping around.

Second level spells. Invisibility and hold person are all you need.
Moonbane Aug 31, 2023 @ 2:50pm 
Originally posted by whatdoesthisbuttondo?:
Would go mainly with spells that have out of combat utility, and then crowd control / debuff since you'll ideally be in stealth most of the time.

Wont be the best caster anyway, and the concentration saves aren't going to mess up things too much.

If you roll a trickster from scratch or start with Astarion as origin, guess the more interesting question is where you want to sink the proficiencies.
Sleight of hand, acrobatics, stealth, persuation, deception and performance is what ive ended up with.
Forblaze Aug 31, 2023 @ 2:51pm 
Originally posted by TyranntX:
You’ll want a few attack cantrips, fire bolt and ray of frost are good as they can be used from a distance, and acid splash will give you a decent aoe, and shocking grasp will help in melee. Poison spray is also helpful on occasion. It’s not a combat spell but mage hand can be useful when used right.

You can't sneak attack with fire bolt and ray of frost, so they're generally inferior to an actual ranged weapon.
Moonbane Aug 31, 2023 @ 2:52pm 
Originally posted by Forblaze:
Originally posted by TyranntX:
You’ll want a few attack cantrips, fire bolt and ray of frost are good as they can be used from a distance, and acid splash will give you a decent aoe, and shocking grasp will help in melee. Poison spray is also helpful on occasion. It’s not a combat spell but mage hand can be useful when used right.

You can't sneak attack with fire bolt and ray of frost, so they're generally inferior to an actual ranged weapon.

Gained at lvl 9 of Arcane Trickster
Magical Ambush: while you are hidden, your targets have disadvantage on saving throws against your spells. This gives us incentive to not only attack from stealth, but use our spells. This will be particularly relevant for stuns where the percentage chance to land is low. You don’t want to burn your one action on a spell to stun the opposition and you miss.
Isseus Aug 31, 2023 @ 2:53pm 
Do note that they don't get their core mechanic from tabletop, being Mage Hand Legerdemain. They get an invisible Mage Hand that they can summon once per short rest (not at will / ritual like in tabletop) and it has none of the functionality it's supposed to have, like being able to open locks/doors, pick pockets or disarm traps from range.
Originally posted by Forblaze:
Originally posted by TyranntX:
You’ll want a few attack cantrips, fire bolt and ray of frost are good as they can be used from a distance, and acid splash will give you a decent aoe, and shocking grasp will help in melee. Poison spray is also helpful on occasion. It’s not a combat spell but mage hand can be useful when used right.

You can't sneak attack with fire bolt and ray of frost, so they're generally inferior to an actual ranged weapon.

There is also the Spellthief bow you get very early which can be quite useful and High Elf gets the needed proficiency.
Forblaze Aug 31, 2023 @ 2:58pm 
Originally posted by Moonbane:
Gained at lvl 9 of Arcane Trickster
Magical Ambush: while you are hidden, your targets have disadvantage on saving throws against your spells. This gives us incentive to not only attack from stealth, but use our spells. This will be particularly relevant for stuns where the percentage chance to land is low. You don’t want to burn your one action on a spell to stun the opposition and you miss.

Magical Ambush doesn't give your spells sneak attack damage. Saving throws also aren't made against attack rolls. Unless you can't get your sneak attack that turn, a ranged weapon is better than fire bolt.
Isseus Aug 31, 2023 @ 3:01pm 
Originally posted by Forblaze:
Originally posted by TyranntX:
You’ll want a few attack cantrips, fire bolt and ray of frost are good as they can be used from a distance, and acid splash will give you a decent aoe, and shocking grasp will help in melee. Poison spray is also helpful on occasion. It’s not a combat spell but mage hand can be useful when used right.

You can't sneak attack with fire bolt and ray of frost, so they're generally inferior to an actual ranged weapon.

This. The game is filled with great bows for casters even in Act 1, and you can swap them out for each situation. Damaging spells are overall a waste on an Arcane Trickster as they already get full sneak attack and should use their spells for other utility, especially ones that can be cast as rituals so they don't use spell slots outside combat. Enhance leap, disguise self, feather fall, fog cloud, longstrider, mage armor, arcane lock, darkness, invisibility are all great spells for an AT. Sadly, lvl 2 spells is the highest you'll get.
Originally posted by Forblaze:
Magical Ambush doesn't give your spells sneak attack damage. Saving throws also aren't made against attack rolls. Unless you can't get your sneak attack that turn, a ranged weapon is better than fire bolt.

It does make sense for debuff and CC I guess? I mean depending on build, you'll be a somewhat poor caster to begin with...
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Date Posted: Aug 31, 2023 @ 1:53pm
Posts: 16