Baldur's Gate 3

Baldur's Gate 3

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Sephiroth Aug 31, 2023 @ 11:39am
Globe of Invulnerability should only affect the caster and stick to them.
In this game its absolutely ridiculous that you have a level 6 spell that all your enemy has to do is step in it to gain the benefits.... OF YOUR SPELL.

In previous DnD games these type spells protected ONLY the caster. They also did not make them immune to ALL damage they only protected them from spells.

I like the old one better.

I do not like seeing my spells benefiting the enemy this is ridiculous.
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Showing 1-11 of 11 comments
Nicksheeson Aug 31, 2023 @ 11:49am 
I used it on a fight with a dragon. The dragon pounced into the middle of it and yeeted my entire party out of it...I was horrified but it was funny.

it was useful in the fight with Raphael.
Sephiroth Aug 31, 2023 @ 3:40pm 
Its just stupidly designed spell just like the other one that says you can use your actions and bonus actions interchangeably. They both allow the enemy to benefit from them.

That is stupid design.

If you look at the Baldurs Gate games in the past and even other DnD games like WotR (pathfinder) you will see the same type of spells usually but designed more intelligently.

These spells should have the option to cast it on 1 character and have it ONLY protect that character so it does not get used by the enemy.

Baldurs Gate 1 and 2 had Globe of Invulnerability spells they protected 1 character.

I would rather have that.
Last edited by Sephiroth; Aug 31, 2023 @ 3:40pm
Sentient_Toaster Aug 31, 2023 @ 3:57pm 
This is actually rules as written.
Akuma_Angelus Aug 31, 2023 @ 4:03pm 
Originally posted by Sephiroth:
Its just stupidly designed spell just like the other one that says you can use your actions and bonus actions interchangeably. They both allow the enemy to benefit from them.

That is stupid design.

If you look at the Baldurs Gate games in the past and even other DnD games like WotR (pathfinder) you will see the same type of spells usually but designed more intelligently.

These spells should have the option to cast it on 1 character and have it ONLY protect that character so it does not get used by the enemy.

Baldurs Gate 1 and 2 had Globe of Invulnerability spells they protected 1 character.

I would rather have that.

You folks know that the spell GLOBE of invulnerability is a 10 ft radius and immobile in 5e right?
In bg1/2 Globe of invulnerability is a 5 ft radius and attached to the caster. Which is likely for ease of implementation. Also could only target the caster of the spell.

bg1/2 had massive limitations for what would work. A lot of spells in BG1/2 are grossly overpowered due to changes that make them work in game and some are useless for the same reason.

Also technically the 2e version is 5ft radius like bg1/2 but also required Somatic, Material, and Verbal components.
Last edited by Akuma_Angelus; Aug 31, 2023 @ 4:05pm
Sephiroth Aug 31, 2023 @ 8:45pm 
Originally posted by Sentient_Toaster:
This is actually rules as written.
This game does not follow the rules as written do I need to go down a list of all the things that do not follow the rules?

The way these spells are designed are bad. You could say there is a reason 5E is the least popular.

Either way these spells work badly in game and should be reworked to work more like the Baldurs Gate 1 and 2.

Where Globe of invulnerability protected the caster.. and did not HELP THE ENEMIES.

That is really terrible design.
Sephiroth Aug 31, 2023 @ 8:47pm 
Originally posted by Akuma_Angelus:
Originally posted by Sephiroth:
Its just stupidly designed spell just like the other one that says you can use your actions and bonus actions interchangeably. They both allow the enemy to benefit from them.

That is stupid design.

If you look at the Baldurs Gate games in the past and even other DnD games like WotR (pathfinder) you will see the same type of spells usually but designed more intelligently.

These spells should have the option to cast it on 1 character and have it ONLY protect that character so it does not get used by the enemy.

Baldurs Gate 1 and 2 had Globe of Invulnerability spells they protected 1 character.

I would rather have that.

You folks know that the spell GLOBE of invulnerability is a 10 ft radius and immobile in 5e right?
In bg1/2 Globe of invulnerability is a 5 ft radius and attached to the caster. Which is likely for ease of implementation. Also could only target the caster of the spell.

bg1/2 had massive limitations for what would work. A lot of spells in BG1/2 are grossly overpowered due to changes that make them work in game and some are useless for the same reason.

Also technically the 2e version is 5ft radius like bg1/2 but also required Somatic, Material, and Verbal components.
I don't care honestly about how big the globe is.

The important thing is that it does not HELP THE ENEMY.

I am the one casting the spell. As the caster I should be able to decide if I want to protect myself and not the enemy.

I would rather take a nerf where this thing only affects 1 character like in BG1 and 2 than this where its bigger but helps the enemy... this is HORRIBLE.
Doomvora Aug 31, 2023 @ 8:50pm 
Gonna be honest, this sounds like a skill issue, I don't see a reason to change it, it's honestly fine as is.
Mizu Aug 31, 2023 @ 8:51pm 
Sounds like a skill issue from someone who can't figure out how to use a double edged sword effectively and needs their hand held with some godmode spell that makes them totally invincible with no downside.
Zackerie Aug 31, 2023 @ 8:51pm 
use your brain so you benefit more than your enemies do, or is that too much to ask? Haste spores are literally the best thing in the game, and the enemies can benefit from them too. Using them tactically is probably the best idea in a tactic based game no?
jarlaxle Sep 1, 2023 @ 10:31am 
Originally posted by Sentient_Toaster:
This is actually rules as written.
Except globe of invulnerability only stops up to 5th level spells in 5e. The way it's implemented in bg3 is completely over powered, tell me you dont play DnD without telling me you dont play DnD lmao
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Date Posted: Aug 31, 2023 @ 11:39am
Posts: 11