Baldur's Gate 3

Baldur's Gate 3

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Vizebrator Aug 31, 2023 @ 10:16am
Orin kidnapping so annoying (SPOILERS)
This happens pretty early in Act 3 and it feels like in order to get things back to normal you have to rush after a final boss. That is why I had to load a save to avoid going into the sewers even though the game design nudges you to stumble upon the sewers asap after entering the lower city. If a random party member is going to be taken and you have to jump through hoops to get them back you really shouldn't force the player to greatly advance in the main storyline when there are side quests we'd like to get done first.
There is a right way to go about having a party member get either killed or temporarily kidnapped and a wrong way to go about it. Larian did this the wrong way. This can be done for the sake of writing without greatly irritated the player for gameplay reasons. For example in Baldur's Gate 2 Aerie can end up killed at a certain point in the main story and it makes sense storywise but you can also immediately take her body to a specific temple you likely already cleared out and resurrect her. It doesn't force you to proceed further down the main quest line like it does in BG 3.
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Showing 31-45 of 67 comments
Edstyles Sep 11, 2023 @ 10:27pm 
Originally posted by Ichthyic:
Originally posted by Ranpo:
She'll only kidnap Laezel, Halsin and Gale, if you have these three in your group, she'll kidnap the kid and kill the cat.

NOT THE KITTY!!! NOOOOOOOoooooooooo....

Actually the cat was ok on my run lol
Estevan Valladares Sep 11, 2023 @ 10:48pm 
She will always kidnap the kid when you have her in camp. Never had her kidnap anyone else if the kid is there. Short of gale, who left to die in the portal after my first run, had always the others, but she always go for the kid.
BirdDinosaur Jan 6, 2024 @ 7:37pm 
Originally posted by StepBroccoli:
You can also manipulate who she's taking by saving before her appearance, going to camp and changing your party.

Iirc she can only kidnap Halsin, Laezel, Gale and a girl. Everyone else probably too strong or smart to get kidnapped :D

One would think that a human nuclear bomb would be too strong for kidnapping
seeker1 Jan 6, 2024 @ 7:52pm 
BTW, this is spelled out over at bg3.wiki.

Here's Orin's 4 possible kidnap targets: Halsin, Minthara, Gale, Lae'Zel. If you have all 4 of those characters with you (or they were never companions or dead/gone) when you run into Orin in the sewers, she will kidnap Yenna, your soup kid. If you don't want to lose a party member.

BTW, it isn't possible, it occurs to me, to have all 4 of those with you without Party Limit Begone, so I sometimes I forget most people don't use it. :steamhappy: But anyway, this is the way to avoid having any party members get kidnapped. Or I guess at least ensure which one you want to be the victim. Up until recently, folks couldn't have both Halsin and Minthara.

When you first run into Orin, you may need to do a Persuasion check to convince her not to murder the kidnap victim before turning on you. (There's another method, too.) One more thing I now know from playthroughs but wasn't sure at first: the kidnap victim is indestructible to friendly fire until released, so don't worry about accidentally damaging them.
Last edited by seeker1; Jan 6, 2024 @ 7:57pm
アンジェル Jan 6, 2024 @ 7:56pm 
Originally posted by seeker1:
BTW, this is spelled out over at bg3.wiki.

Here's Orin's 4 possible kidnap targets: Halsin, Minthara, Gale, Lae'Zel. If you have all 4 of those characters with you (or they were never companions or dead/gone) when you run into Orin in the sewers, she will kidnap Yenna, your soup kid. If you don't want to lose a party member.

BTW, it isn't possible, it occurs to me, to have all 4 of those with you without Party Limit Begone, so I sometimes I forget most people don't use it. :steamhappy: But anyway, this is the way to avoid having any party members get kidnapped. Or I guess at least ensure which one you want to be the victim. Up until recently, folks couldn't have both Halsin and Minthara.

I preferred it when it was your love interest. That had a knack for urgency.
War Maiden Jan 6, 2024 @ 8:04pm 
Originally posted by Ranpo:
She'll only kidnap Laezel, Halsin and Gale, if you have these three in your group, she'll kidnap the kid and kill the cat. So either you lose the use of one of your party members or have the cat die. She'll kill Scratch if she kidnaps Halsin in camp. The cat is pretty useless anyway, doesn't give good info and is shy.

Three of the worst to party with, so it sounds fine to me if they took them all.
I typically solo or duo this game, and if Orin 'kidnapped my girl', well - she (and I) would find a new use for her blades that - well, she would probably enjoy - up until the end... Except I can keep mine going forever, res her and make her suffer/love it repeatedly. So... yea. Being a drow fem necro has it's perks, especially if one is strong enough to put their words to proof.
Bennettjamin Apr 22, 2024 @ 1:04pm 
I totally agree with OP. The kidnapping can happen on your first day in Act 3 with absolutely no signal that you're about to run into something bad. So this happens pretty much immediately, and then Orin is basically intended to be the very last thing you do in Act 3 before the end sequence, effectively causing you to lose a party member for the largest, most difficult act of the game. Even if you kill her before Gortash, the game is still asking you to churn through 2-4 exp levels between when the victim is kidnapped and when you are actually able to rescue them.

2 of the 4 potential victims have major story points in Act 3, and it still sucks to lose the other 2 because you likely JUST added them to your party. Idk, I like this game a lot but I feel like the timing of this whole ordeal is poorly executed.
TaKo Apr 22, 2024 @ 1:30pm 
Originally posted by Bennettjamin:
then Orin is basically intended to be the very last thing you do in Act 3 before the end sequence

incorrecto

you can start the quest chain that leads you to her very quickly into act3 and you're better off going after her before going after gortash/doing iron throne and steelwatch foundry

if anything gortash's attempts at a truce put her as being the 1st netherstone bearer to deal with, since her idea of a deal kinda sucks ass by comparison
Last edited by TaKo; Apr 22, 2024 @ 1:32pm
Dorian Gray Apr 22, 2024 @ 2:06pm 
Originally posted by phlegmo:
It was Halsin in my case so I was like "oh noes.... anyway"

Wasn't in any rush to save him

Ditto.
Probably A Thrall Apr 22, 2024 @ 5:47pm 
Originally posted by phlegmo:
It was Halsin in my case so I was like "oh noes.... anyway"

Wasn't in any rush to save him
I love Halsin, but the number of people trying to encourage Orin to kidnap him and then not care when she threatens to kill him is hilarious to me. oh noooooo
Jarsonne Apr 23, 2024 @ 4:21am 
The design problem is the low amount of companions of the game. I had Haslin kidnapped too, in my opinion because I stopped take him some time before it happens.

But it was a good run and still had all companions, but it still annoyed me to lost my druid option.

But for an evil run with most companions vanished that will be quite more tedious. In this more evil run perhaps I'll see if I have the option to ally with Orin as soon as possible.
Last edited by Jarsonne; Apr 23, 2024 @ 4:23am
Jaeleth Apr 23, 2024 @ 5:21am 
Originally posted by phlegmo:
It was Halsin in my case so I was like "oh noes.... anyway"

Wasn't in any rush to save him

Mine too, but since he was the most useless member of my party I almost let Orin keep him... lol
Jaeleth Apr 23, 2024 @ 5:23am 
Originally posted by Jarsonne:
The design problem is the low amount of companions of the game. I had Haslin kidnapped too, in my opinion because I stopped take him some time before it happens.

But it was a good run and still had all companions, but it still annoyed me to lost my druid option.

But for an evil run with most companions vanished that will be quite more tedious. In this more evil run perhaps I'll see if I have the option to ally with Orin as soon as possible.

You don't lose a druid because:
1. You should have Jaheira by tgen.
2. You can respec any of the other party members.
3. You can hire...
Jarsonne Apr 23, 2024 @ 5:29am 
Originally posted by Jaeleth:
Originally posted by Jarsonne:
The design problem is the low amount of companions of the game. I had Haslin kidnapped too, in my opinion because I stopped take him some time before it happens.

But it was a good run and still had all companions, but it still annoyed me to lost my druid option.

But for an evil run with most companions vanished that will be quite more tedious. In this more evil run perhaps I'll see if I have the option to ally with Orin as soon as possible.

You don't lose a druid because:
1. You should have Jaheira by tgen.
2. You can respec any of the other party members.
3. You can hire...
1: Ok but very different build in my play.
2: Couldn't then during my play.
3: Henchmen are junk more better than nothing options, or like creating multiple characters.

Ok but it's still tedious stuff with so few companions.
Gremlin Apr 23, 2024 @ 5:56am 
I don't know about you but I've done most side quests without even going to the sewers TAT

I tried to go twice to unlock passageways through basements and Halsin was being kidnapped, reloaded and went to do something else. Broke up with Lae'zel (miss you froggy </3) and she got kidnapped when I couldn't avoid the sewers anymore (had to get things done and over with regarding the Mummy Lord), and decided I'll save her later so I can finish the rest of the quests + Wyrm, Raphael and Cazador. (I left those for last before going to Orin). Killed Gortash, after doing so you get a message from her at camp saying she will be nice and patient waiting for you.

If it isn't someone you play with regularly then just leave it be, or make her kidnap the little girl (but the cat will die) ¯\_(ツ)_/¯
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Date Posted: Aug 31, 2023 @ 10:16am
Posts: 67