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Actually the cat was ok on my run lol
One would think that a human nuclear bomb would be too strong for kidnapping
Here's Orin's 4 possible kidnap targets: Halsin, Minthara, Gale, Lae'Zel. If you have all 4 of those characters with you (or they were never companions or dead/gone) when you run into Orin in the sewers, she will kidnap Yenna, your soup kid. If you don't want to lose a party member.
BTW, it isn't possible, it occurs to me, to have all 4 of those with you without Party Limit Begone, so I sometimes I forget most people don't use it.
When you first run into Orin, you may need to do a Persuasion check to convince her not to murder the kidnap victim before turning on you. (There's another method, too.) One more thing I now know from playthroughs but wasn't sure at first: the kidnap victim is indestructible to friendly fire until released, so don't worry about accidentally damaging them.
I preferred it when it was your love interest. That had a knack for urgency.
Three of the worst to party with, so it sounds fine to me if they took them all.
I typically solo or duo this game, and if Orin 'kidnapped my girl', well - she (and I) would find a new use for her blades that - well, she would probably enjoy - up until the end... Except I can keep mine going forever, res her and make her suffer/love it repeatedly. So... yea. Being a drow fem necro has it's perks, especially if one is strong enough to put their words to proof.
2 of the 4 potential victims have major story points in Act 3, and it still sucks to lose the other 2 because you likely JUST added them to your party. Idk, I like this game a lot but I feel like the timing of this whole ordeal is poorly executed.
incorrecto
you can start the quest chain that leads you to her very quickly into act3 and you're better off going after her before going after gortash/doing iron throne and steelwatch foundry
if anything gortash's attempts at a truce put her as being the 1st netherstone bearer to deal with, since her idea of a deal kinda sucks ass by comparison
Ditto.
But it was a good run and still had all companions, but it still annoyed me to lost my druid option.
But for an evil run with most companions vanished that will be quite more tedious. In this more evil run perhaps I'll see if I have the option to ally with Orin as soon as possible.
Mine too, but since he was the most useless member of my party I almost let Orin keep him... lol
You don't lose a druid because:
1. You should have Jaheira by tgen.
2. You can respec any of the other party members.
3. You can hire...
2: Couldn't then during my play.
3: Henchmen are junk more better than nothing options, or like creating multiple characters.
Ok but it's still tedious stuff with so few companions.
I tried to go twice to unlock passageways through basements and Halsin was being kidnapped, reloaded and went to do something else. Broke up with Lae'zel (miss you froggy </3) and she got kidnapped when I couldn't avoid the sewers anymore (had to get things done and over with regarding the Mummy Lord), and decided I'll save her later so I can finish the rest of the quests + Wyrm, Raphael and Cazador. (I left those for last before going to Orin). Killed Gortash, after doing so you get a message from her at camp saying she will be nice and patient waiting for you.
If it isn't someone you play with regularly then just leave it be, or make her kidnap the little girl (but the cat will die) ¯\_(ツ)_/¯