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I was actually hesitant to use it but once i've read that there's no actual difference you use them or not ( besides special one ) i just dumped them all and got some extra edge on Tactician.
To be honest, it's a big let down that they didn't do anything with it. I mean if you didn't take them, the game doesn't really reflect those decisions.
It does seem like they had some sort of system in play but scraped it. With all the hints that something is missing or feeling sated etc.
My first run and Im going for something of an inquisitor/paladin thing who 100% refuses to do anything with those tadpoles. The only thing Iv noticed is the game being much harder than what Iv seen in videos and like 2-3 talks about my so called guardian telling me that I "need" to depend on that worm.
Kind of a let down so far. But Im not all that far anyway with being I think near the end of Act 1. That goblin camp was a right pain if being honest without being able to cheese speech checks and getting into one fight after another who my team was CERTAINLY not ready for! A lot of save scumming so far to undo TPKs.
But that's the rules. I wanted to play a stubborn fool, so I get to deal with things the hard way.
but hey you already have 1 whats another 20? lol
True. This is one of the very few real gripes i have with this game.
Some kind of 'extra bad' ending would be appropriate for abusing tadpoles/tadpoles powers.