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having any attribute on an odd number is a waste unless you plan on increasing it later with a feat.
str might gain some benefit to carry weight but thats about it.
But otherwise, not all that impactful unless you run into something like a Shadow with its strength-draining abilities.
shadowheart became life cleric and 20 wis instead.
So...
0 & 1 = -5
...snip...
8 & 9 = -1
10 & 11 = 0
12 & 13 = +1
14 & 15 = +2
16 & 17 = +3
18 & 19 = +4
...and so on...
In 5e there are some things that are determined by your Strength Score instead of modifier. It determines jumping distance (not height!), carrying capacity, Heavy Armor speed penalty, if you can multiclass, and at least one feat (Grappler) has a requirement of having a score of at least 13. Again, not sure what BG3 transferred over.
I believe jump distance (maybe height too) and carrying capacity for sure.
With 10 str, you have +0
With 11 str, you have +0
With 12 str, you have +1
So I think you should only use even numbers if you can help it. Not sure if debuffs will make odd numbers desirable or not.