Baldur's Gate 3

Baldur's Gate 3

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Simpson3k Aug 30, 2023 @ 11:52am
Exp for lock picking and trap dissarming rather low?
When i think of the first dungeon in act one, right at the coast next to the crash ship, there are so many traps to disarm and locks to pick, but i barly get any closer to level 3 from those attempt. Does it give exp at all?
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Showing 16-30 of 38 comments
Simpson3k Aug 30, 2023 @ 2:14pm 
Bla bla bla, i dont care... i got exp for it back in my AD&D times, there was even a table in the dungeon master rulebook about how many exp per threat level of traps. Now it seems not anymore... i dont give a ♥♥♥♥.. ok... you can stop replying with your next generation chatter of everything needs to be changed and redone, no matter if for the better or the worse and even if its just crap its always fantastic and always had to be like that :P
Last edited by Simpson3k; Aug 30, 2023 @ 2:15pm
dustin1280 Aug 30, 2023 @ 2:25pm 
Originally posted by Simpson3k:
Bla bla bla, i dont care... i got exp for it back in my AD&D times, there was even a table in the dungeon master rulebook about how many exp per threat level of traps. Now it seems not anymore... i dont give a ♥♥♥♥.. ok... you can stop replying with your next generation chatter of everything needs to be changed and redone, no matter if for the better or the worse and even if its just crap its always fantastic and always had to be like that :P
So your entire point of your post was just to ♥♥♥♥♥ and nothing else? What a waste of time...
Hobocop Aug 30, 2023 @ 2:31pm 
Yeah, and you used to get XP just for getting treasure back in the day, and that was a general conceit for everyone. Doesn't matter now. That's not the de facto point of the game anymore, and hasn't been since 3e.
Last edited by Hobocop; Aug 30, 2023 @ 2:31pm
Hawke Aug 30, 2023 @ 2:31pm 
They do not provide XP, unfortunately. So, breaking most locks is the easiest solution with the lowest risk (unless actually have to be stealthy).

Regarding the balance, if sneaking past a story-free encounter you don't have to fight (e.g. the undead in the Mountain Pass or the Power Word: Kill in the Sewers or any non-hostile NPC) does not provide XP, why does combat if both affect your goal in the same way?
Simpson3k Aug 30, 2023 @ 2:34pm 
Originally posted by dustin1280:
Originally posted by Simpson3k:
Bla bla bla, i dont care... i got exp for it back in my AD&D times, there was even a table in the dungeon master rulebook about how many exp per threat level of traps. Now it seems not anymore... i dont give a ♥♥♥♥.. ok... you can stop replying with your next generation chatter of everything needs to be changed and redone, no matter if for the better or the worse and even if its just crap its always fantastic and always had to be like that :P
So your entire point of your post was just to ♥♥♥♥♥ and nothing else? What a waste of time...
While 99 percent of the replys where about how something could make any sense while it once was just a rule of the game. If you think i enjoy fighting windmills you are wrong.
So lockpicking and trap disarming "should" give more experience ?
As there is no "lockpicking" experience like WoW, I dont see exactly why there should be a margin to give you experience to acquire class abilities or racial abilities derived from frequent lockpicking, even if you are rogue.
Simpson3k Aug 30, 2023 @ 2:47pm 
Originally posted by Estevan Valladares:
So lockpicking and trap disarming "should" give more experience ?
As there is no "lockpicking" experience like WoW, I dont see exactly why there should be a margin to give you experience to acquire class abilities or racial abilities derived from frequent lockpicking, even if you are rogue.

Really wow.. you are the first who thinks like that... NOT. I got it its literally unbelieveable right? Yes as unbelieveable as seperating feats from ability increasements at level up or making the intelligence bonus effecting how many skillpoints one get per level to then spend them or the different skills.. yeah how the hell could ever any D&D edition make it like that??!!!111eleven.
Moffin Bovin Aug 30, 2023 @ 2:54pm 
the best lockpick is a big hammer.

if you are getting xp for opening a lock then why shouldn't a barbarian get xp for smashing open that same lock? it achieves the same result.

getting whatever is inside the chest or behind the door is the reward. Whether you get there by thieving skills, brute force, using a key or finding an alternate route should all be irrelevant.
jonnin Aug 30, 2023 @ 2:55pm 
normally I would want lockpicking to grant xp but this game gives you too much skill too fast for it to make sense. A skilled SOH character is sitting on, at level 2 in act 1, something like +12-16 to SOH checks thanks to the game throwing gear at it (probably so you don't feel compelled to run a pure rogue in your group). Apart from a level 30 trap or two and the occasional rolled a 1 autofail (most would have succeeded even on a 1 roll if not for the autofail) I don't think there is a single challenging lock or trap of consequence in act 1 and act 2 isn't looking to be that much harder.

https://steamcommunity.com/sharedfiles/filedetails/?id=3028355175
Last edited by jonnin; Aug 30, 2023 @ 3:00pm
Kowalsky Oct 18, 2023 @ 4:15am 
Originally posted by Moffin Bovin:
the best lockpick is a big hammer.

if you are getting xp for opening a lock then why shouldn't a barbarian get xp for smashing open that same lock? it achieves the same result.

getting whatever is inside the chest or behind the door is the reward. Whether you get there by thieving skills, brute force, using a key or finding an alternate route should all be irrelevant.

The same reason becouse it's easier and faster to eat food than to cook it, or to smash a window than to make one, a blind kid can smash the window too or If I want to be specific a 4 year old kid could destroy a lock with a small hammer if he is strong enough to lift the hammer it doesn't require any skill he just have to touch the lock to know the coordination range and the rest is depends on speed and weight! Or another one: it's easier to burn a house than to build it (tho, if there were be a Pyromaniac Sorcerer or Wizard class, that would worth exp, becouse next time, he knows, not to start the fire in the bathroom for example, or what kind of things get faster on flames etc..)

So, I'm totally on the side of the topic opener becouse:
1, For example take our real life 2 different ones:
A; You get an offer for a bicycle (which is in a rich person's hand and he has a Titanium lock on it but you know that he leave the bicycle everyday at 20pm near a theathre, becouse there is an act always)
Solutions:
1: You are a thief (maybe you saw a few locket of these, maybe you opened 1-3) let's try to open it and If I'm lucky and I have like 90% of knowladge what I'm doing (and I get closer to perfection, like 0,1% exp but the more I open a lock, the more I'm experienced in it! I will take that bicycle, if I'm lucky maybe the lock too unharmed..
Consequence: I don't make noise
2: You are a barbarian (okey, so in real they doesn't exist, but in a way they are (mostly they come from gym society, 2meter plus and their arm..
Well You are like Bob Snapp (From: The Longest Yard movie, or the bigger one from that movie)
You go there with a "hammer" and start to hit the titanium locket..
After a few hit, you choose to hit the chain,. *making noise* Are you going to knock the civilians going there than the guards, then everybody?! You will be still hunted!

The example shows that if you are having a skill, that you need dexterity, you can just slip away with 0 exp. Which is bad.. Becouse you were training your dexterity skills!
On the other hand the barb, who can 1 hit destroy everthing, and max 2 hit kill every mob/npc, gets more exp, than the cleve/stealer/cheater person.. That is a Non-Sense in RPG since 30+ years..

But to make exp is mostly about killing and none coming from a lockpicking or disarming a trap.. Like in any Nation a bomb specialist says..: Yeah, it was like to hammer a doorlock!..
In this way, just make a char to kill ppl, it gives more exp! Easier, faster...
SmallGespenst Oct 18, 2023 @ 4:36am 
Giving EXP for lockpicking would be a bad design choice. Denying players EXP for having the audacity to not have a lockpicker in every party comp they use is not a good thing.
The game is pretty good about giving EXP for dealing with encounters without fighting.Fight the enemies? get EXP. Pass the speech check to avoid the fight? still get EXP. sneaking around is the only thing that doesn't give you the EXP, and that's 'cause you aren't dealing with the encounter at all. It'd be contrary to the game's logic to have one way of dealing with a locked box give EXP while others don't. The reward for disarming a trap is that you don't have to deal with the trap.
surreptitious Oct 18, 2023 @ 8:05am 
Originally posted by Simpson3k:
Originally posted by dustin1280:
I don't believe locking picking even gives you exp, if it does it's minor...

The game throws EXP at you though, so this isn't an issue.

Yeah sure, just another limitation in the oh so much freedom of playstyle advertising game. You can play how ever you want.. unless you want to gain experience points, then you have only once choice XD

Download the mod that gives exp for walking
L3wt Oct 18, 2023 @ 8:15am 
I'm fairly sure you get a big chunk of experience points every time you crack a vault in the bank. And there are lots of them.
The Nothing Man Jan 21, 2024 @ 6:07pm 
This is irking me badly in this game
I want to love bg3 but it follow zero dnd rules
Disarming traps in real dnd and in all dnd games gives xp
How the hell does it give you 0xp for this
Zero..

It's nonsense and I've stopped playing due to how many dnd rules are broken in bg3
It hurts my pnp old mind

Anyone know why the devs chose to ignore dnd rules for this?
Confused..
yahboi1988 Jan 21, 2024 @ 7:29pm 
Originally posted by Idiopathic Confabulations:
This is irking me badly in this game
I want to love bg3 but it follow zero dnd rules
Disarming traps in real dnd and in all dnd games gives xp
How the hell does it give you 0xp for this
Zero..

It's nonsense and I've stopped playing due to how many dnd rules are broken in bg3
It hurts my pnp old mind

Anyone know why the devs chose to ignore dnd rules for this?
Confused..

Wrong edition. In 5e the common way to level up is Milestone and even if you use the EXP system there are no rules for awarding EXP for lockpicking. Also why did you revive this dead a$$ post.
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Date Posted: Aug 30, 2023 @ 11:52am
Posts: 38