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Regarding the balance, if sneaking past a story-free encounter you don't have to fight (e.g. the undead in the Mountain Pass or the Power Word: Kill in the Sewers or any non-hostile NPC) does not provide XP, why does combat if both affect your goal in the same way?
As there is no "lockpicking" experience like WoW, I dont see exactly why there should be a margin to give you experience to acquire class abilities or racial abilities derived from frequent lockpicking, even if you are rogue.
Really wow.. you are the first who thinks like that... NOT. I got it its literally unbelieveable right? Yes as unbelieveable as seperating feats from ability increasements at level up or making the intelligence bonus effecting how many skillpoints one get per level to then spend them or the different skills.. yeah how the hell could ever any D&D edition make it like that??!!!111eleven.
if you are getting xp for opening a lock then why shouldn't a barbarian get xp for smashing open that same lock? it achieves the same result.
getting whatever is inside the chest or behind the door is the reward. Whether you get there by thieving skills, brute force, using a key or finding an alternate route should all be irrelevant.
https://steamcommunity.com/sharedfiles/filedetails/?id=3028355175
The same reason becouse it's easier and faster to eat food than to cook it, or to smash a window than to make one, a blind kid can smash the window too or If I want to be specific a 4 year old kid could destroy a lock with a small hammer if he is strong enough to lift the hammer it doesn't require any skill he just have to touch the lock to know the coordination range and the rest is depends on speed and weight! Or another one: it's easier to burn a house than to build it (tho, if there were be a Pyromaniac Sorcerer or Wizard class, that would worth exp, becouse next time, he knows, not to start the fire in the bathroom for example, or what kind of things get faster on flames etc..)
So, I'm totally on the side of the topic opener becouse:
1, For example take our real life 2 different ones:
A; You get an offer for a bicycle (which is in a rich person's hand and he has a Titanium lock on it but you know that he leave the bicycle everyday at 20pm near a theathre, becouse there is an act always)
Solutions:
1: You are a thief (maybe you saw a few locket of these, maybe you opened 1-3) let's try to open it and If I'm lucky and I have like 90% of knowladge what I'm doing (and I get closer to perfection, like 0,1% exp but the more I open a lock, the more I'm experienced in it! I will take that bicycle, if I'm lucky maybe the lock too unharmed..
Consequence: I don't make noise
2: You are a barbarian (okey, so in real they doesn't exist, but in a way they are (mostly they come from gym society, 2meter plus and their arm..
Well You are like Bob Snapp (From: The Longest Yard movie, or the bigger one from that movie)
You go there with a "hammer" and start to hit the titanium locket..
After a few hit, you choose to hit the chain,. *making noise* Are you going to knock the civilians going there than the guards, then everybody?! You will be still hunted!
The example shows that if you are having a skill, that you need dexterity, you can just slip away with 0 exp. Which is bad.. Becouse you were training your dexterity skills!
On the other hand the barb, who can 1 hit destroy everthing, and max 2 hit kill every mob/npc, gets more exp, than the cleve/stealer/cheater person.. That is a Non-Sense in RPG since 30+ years..
But to make exp is mostly about killing and none coming from a lockpicking or disarming a trap.. Like in any Nation a bomb specialist says..: Yeah, it was like to hammer a doorlock!..
In this way, just make a char to kill ppl, it gives more exp! Easier, faster...
The game is pretty good about giving EXP for dealing with encounters without fighting.Fight the enemies? get EXP. Pass the speech check to avoid the fight? still get EXP. sneaking around is the only thing that doesn't give you the EXP, and that's 'cause you aren't dealing with the encounter at all. It'd be contrary to the game's logic to have one way of dealing with a locked box give EXP while others don't. The reward for disarming a trap is that you don't have to deal with the trap.
Download the mod that gives exp for walking
I want to love bg3 but it follow zero dnd rules
Disarming traps in real dnd and in all dnd games gives xp
How the hell does it give you 0xp for this
Zero..
It's nonsense and I've stopped playing due to how many dnd rules are broken in bg3
It hurts my pnp old mind
Anyone know why the devs chose to ignore dnd rules for this?
Confused..
Wrong edition. In 5e the common way to level up is Milestone and even if you use the EXP system there are no rules for awarding EXP for lockpicking. Also why did you revive this dead a$$ post.