Baldur's Gate 3

Baldur's Gate 3

View Stats:
Simpson3k Aug 30, 2023 @ 11:52am
Exp for lock picking and trap dissarming rather low?
When i think of the first dungeon in act one, right at the coast next to the crash ship, there are so many traps to disarm and locks to pick, but i barly get any closer to level 3 from those attempt. Does it give exp at all?
< >
Showing 1-15 of 38 comments
dustin1280 Aug 30, 2023 @ 11:54am 
I don't believe locking picking even gives you exp, if it does it's minor...

The game throws EXP at you though, so this isn't an issue.
Crawdad Man Aug 30, 2023 @ 11:54am 
Don’t think it give any xp, just avoid traps if you can, and eventually when you do more damage, I just got into a habit of just breaking chests and doors so I don’t have to waste time with the dice roll. Breaking chests doesn’t destroy any of the items inside
Simpson3k Aug 30, 2023 @ 12:00pm 
Originally posted by dustin1280:
I don't believe locking picking even gives you exp, if it does it's minor...

The game throws EXP at you though, so this isn't an issue.

Yeah sure, just another limitation in the oh so much freedom of playstyle advertising game. You can play how ever you want.. unless you want to gain experience points, then you have only once choice XD
Nordil(Hun) Aug 30, 2023 @ 12:00pm 
Originally posted by Simpson3k:
When i think of the first dungeon in act one, right at the coast next to the crash ship, there are so many traps to disarm and locks to pick, but i barly get any closer to level 3 from those attempt. Does it give exp at all?

Yep it is 0. You get 0 for either and same for pickpocketing.
dustin1280 Aug 30, 2023 @ 12:02pm 
Originally posted by Simpson3k:
Yeah sure, just another limitation in the oh so much freedom of playstyle advertising game. You can play how ever you want.. unless you want to gain experience points, then you have only once choice XD
I mean you would literally have to try to avoid combat 100% of the game to not by level 12 by early chapter 3....

Even then, you would probably still hit at least 11 if you are avoiding all combat possible.
Last edited by dustin1280; Aug 30, 2023 @ 12:02pm
Originally posted by dustin1280:
Originally posted by Simpson3k:
Yeah sure, just another limitation in the oh so much freedom of playstyle advertising game. You can play how ever you want.. unless you want to gain experience points, then you have only once choice XD
I mean you would literally have to try to avoid combat 100% of the game to not by level 12 by early chapter 3....

Even then, you would probably still hit at least 11 if you are avoiding all combat possible.

Can confirm. I am level 13 1/2 now (using UnlockLevelCurve mod) and I'm nowhere near done with Act, still need to the whole circus area, the Stone Lord, Orin and the other lord (his name is forgettable) and I'm sure there is lots of stuff I haven't found. Game throws XP at you and if you meet your cap on inspirations, that's just extra XP too.
Simpson3k Aug 30, 2023 @ 12:15pm 
If this is 1 to 1 taken from D&D 5e either then i hate it even more.
Asgo Aug 30, 2023 @ 12:21pm 
why would you need XP from traps or locks? None of that moves the story forward in any way - at least on its own. At some point you have to interact with people to solve (and get) any encounter (by combat or talking your way out of it) and then you will get XP anyway.

Or do you just want to plunder your way through the areas without any NPC interaction? ;)
Simpson3k Aug 30, 2023 @ 12:36pm 
Originally posted by Asgo:
why would you need XP from traps or locks? None of that moves the story forward in any way - at least on its own. At some point you have to interact with people to solve (and get) any encounter (by combat or talking your way out of it) and then you will get XP anyway.

Or do you just want to plunder your way through the areas without any NPC interaction? ;)

Well in the D&D Editions i played in the past, everything that had a risk of causing you harm gave exp when successfull and a trap that could explode in your face when failing to disarm it was no expectation. And in general every successfull skill of any class gave exp. Like turning undead by priests, using rogue skills, defeating enemies and solving riddles.

I mean you get exp for surviving monsters who do exactly the same as traps if you dont defeat or disarm them. Both can kill you, while a set of traps can whipe your party instantly if you lack the skill to spot them. Why should monsters give exp and traps not?
Last edited by Simpson3k; Aug 30, 2023 @ 12:43pm
Calculus Aug 30, 2023 @ 12:43pm 
Originally posted by Simpson3k:
Originally posted by Asgo:
why would you need XP from traps or locks? None of that moves the story forward in any way - at least on its own. At some point you have to interact with people to solve (and get) any encounter (by combat or talking your way out of it) and then you will get XP anyway.

Or do you just want to plunder your way through the areas without any NPC interaction? ;)

Well in the D&D Editions i played in the past, everything that had a risk of causing you harm gave exp when successfull and a trap that could explode in your face when failing to disarm it was no expectation. And in general every successfull skill of any class gave exp. Like turning undead by priests, using rogue skills, defeating enemies and solving riddles.

But i guess those times are over now with the CoD generation finding its way into roleplaying games. Everything that does not pew pew, should not be rewarded, right?

You do realise that it's all up to gm and gms usually just have plans that your part lvl up at certain spots? Like gm can give you next to no xp then at the end of the quest give you 2 lvls, or they can give you xp because while walking around you accidentaly stepped on a mice.
you get too much xp in the game as it is
Asgo Aug 30, 2023 @ 12:52pm 
Originally posted by Simpson3k:
Originally posted by Asgo:
why would you need XP from traps or locks? None of that moves the story forward in any way - at least on its own. At some point you have to interact with people to solve (and get) any encounter (by combat or talking your way out of it) and then you will get XP anyway.

Or do you just want to plunder your way through the areas without any NPC interaction? ;)

Well in the D&D Editions i played in the past, everything that had a risk of causing you harm gave exp when successfull and a trap that could explode in your face when failing to disarm it was no expectation. And in general every successfull skill of any class gave exp. Like turning undead by priests, using rogue skills, defeating enemies and solving riddles.

But i guess those times are over now with the CoD generation finding its way into roleplaying games. Everything that does not pew pew, should not be rewarded, right?
you are missing the point, this has little to do with combat over everything - given that you can talk your way out of combat and into XP it's also slightly ironic.
But the point is that in a story driven game, with encounters statically balanced somewhat on progress in the story, anything that doesn't further the story doesn't necessarily need XP.
I cannot think of a thing behind a lock or trap that wasn't linked to some form of story/encounter that itself gave XP.

And on a practical side, if locks and traps would give XP you would really have to limit their numbers since they could almost arbitrarily unbalance your encounters just because you wanted to put optional loot into the world.
Chaos Aug 30, 2023 @ 12:55pm 
Originally posted by BeautifulFlowerField:
you get too much xp in the game as it is

Not enough levels imo, combat after level 12 is completely pointless.

Yes you should get XP for traps and locks but only the character doing the picking.
dafdefet Aug 30, 2023 @ 1:39pm 
Originally posted by dustin1280:
Originally posted by Simpson3k:
Yeah sure, just another limitation in the oh so much freedom of playstyle advertising game. You can play how ever you want.. unless you want to gain experience points, then you have only once choice XD
I mean you would literally have to try to avoid combat 100% of the game to not by level 12 by early chapter 3....

Even then, you would probably still hit at least 11 if you are avoiding all combat possible.

Definitely true. My party is level 6 and I haven't even finished chapter 1 yet
Hobocop Aug 30, 2023 @ 1:53pm 
You get XP for completing objectives and entering new areas, whether that's by picking locks or disarming traps with Sleight of Hand or with a barbarian, a bag of rocks, and a two-handed hammer.

I'm incredibly thankful that you don't get all these tedious droplets of XP just for using thievery skills, because then the only way to play becomes disarming everything. See: Deus Ex Human Revolution.
Last edited by Hobocop; Aug 30, 2023 @ 1:55pm
< >
Showing 1-15 of 38 comments
Per page: 1530 50

Date Posted: Aug 30, 2023 @ 11:52am
Posts: 38