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Deadhorse, beehive, whatever metaphor you want to use.
The MINORITY is always the loudest.
It's too hot outside, let him go to the mall
A: Yes
You missed at least one gay couple.
You're asking for proportional representation without providing a count of every other NPC character up to Act 3 in order to identify if BG3 lives up to the 5-8% of the population. If we're generous and say there is only 100 sentient characters in act 1 which include 1 gay gnome, 6 companions that express interest in you and the player, we're at 7%. Which is exactly in line.
You wasted a lot of time with that write up only to have bad methodology.
I am not asking for proportional representation at all. I wondered how people came to the conclusion that there was anything excessive and disproportional.
Bad methodology? This is a case study.
It illustrates how much LGBT content one might actually encounter when just playing the game. So in my campaign I encountered 4 definitely non-straight NPCs. In theory there could be more, if I go out of my way to find them, or if every NPC that is a romance option actually starts flirting. But that's the thing, I was just playing the game normally, not doing some weird census of how many LGBT NPCs there are and what proportion of the total game world population that would be to check whether it is proportional. If people think really think that 4 NPCs is excessive, the problem has nothing to do with proportional representation, they just don't want to see LGBT content at all.
I took their argument to see where it took me and my conclusion is that talk about excessive LGBT representation is either misguided at best, or at worst simply a front to say that there should not be LGBT-content at all while trying to sound reasonable. Either way, it was the most serious argument by LGBT critics I encountered on this forum and it turns out it is still bollocks.
K
if you complain about excess because of 4 NPCs you are the problem, not the game