Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, 200 or so years ago, when the chests were buried, the mushroom and tomato were very rare legendary fruit that were rumored to make any who ate them greatly endowed.
Sadly, Father Time ruins all things, and being carbon-based products, they inevitably expired and by the time our lucky hero finds them, they are a shell of their former selves.
Maybe these "Chest Buryers" should wrap their tomatoes and mushrooms in newsprint and burlap
Conceptually it's a cool idea, but if you don't actually put in the work to make sure it feels good, then stuff like you describe happens. I'd guess the developers wanted to add weight to the world with exploration and make finding cool stuff feel more meaningful, but it becomes problematic when the world is full of empty crates/vases/chests and majority of the good items can be easily obtained from vendors.
In a pen and paper setting, DM's regulate the amount of searching and exploration the players can do. This keeps the game moving along and interesting. A good DM would never allow a player to sit there and shuffle through a bunch of empty crates over the course of many actions, unless it was a very specific scenario involving the story or characters background. Good DM's also consolidate searching spaces and rooms to as few as actions as possible as to not waste the players or parties time with meaningless actions.
The simple reality is the developers for BG3 got the reward to player action ratio all wrong in this game when it comes to exploring spaces.