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I think they are trying to apply our real world logic for our gods in Mythology & religion usually serving a purpose beneficial to life.
Most of DnD's god's have either always been god's or become them they don't exist through belief as they already do exist.
They merely gain additional power through worship & sacrifice most don't actually require it.
They can "die" if they lose their worship, in which case they end up in the Astral Plane as corpses until they're worshipped again and revive or some other being rises and takes over their domain.
They still exist in that limbo state though do they not?
Like what the dead 3 did/were tricked into.
I am not sure why Shar is portrayed as pure evil in this game. She is neutral evil Greater Goddess, not some chaotic evil nutjob.
Actual definition from the campaign book
Shar
Mistress of the Night
Evil Greater Goddess
Shar is the goddess of the night and sister to Selûne. She is worshiped by souls consumed with bitterness and loss, who seek to turn sorrow into vengeance and exact suffering in kind. Shar resides in shadow, nurturing secret hatreds, unnatural desires, and a lust for revenge. She issues these commands to her followers:
✦ Place your trust in the Mistress of the Night, for she will lead you through the darkness.
✦ Never forget a slight or a loss, for those who have hurt you must suffer in kind.
✦ Never forget that the darkness is your friend, hiding your secrets and cloaking you from the suffering and pain of the world.
Yes, they sort of just float around.
Here's Myrkul for example: https://www.youtube.com/watch?v=8pfX3loDmO4
Bhaal, Beshada, Loviatar"
Beshaba and Loviatar make perfect sense. Loviatar is the goddess of pain, whether it's for punishment or pleasure. Beshaba is the goddess of misfortune, bad luck and accidents.