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One moment his voice sounds like he's in front of me, the next moment it's like he's in a cave or behind some door talking to me.
They need to properly balance audio for a lot of dialogue scenes, because right now they're all over the place.
I got used to it.
Volumes all over the place. Withers talking with a reverberating voice sometimes and also without other times. A certain spoiler character with heavy processing sometimes and without any processing other times. Wyll sounding like someone else is talking for him sometimes. (There are several where it sounds like someone else is taking over the VO.)
Yeah that's been my assumption. It's a little "off" but it's by no means gamebreaking. The game is just a product of the time it was made. *shrug*