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- Incapacitated
- Unconscious
- Paralyzed
- Petrified
- Stunned
So Frigthened/Prone/Restrained/Poisoned/Grappled(not in game) should not.
Always found it a little annoying that hold person breaks concentration - just because I can't act means my brain shuts down? meh.. but it's 5e RaW so there is that
5e RAW it doesn't do that.
Also you want serious? I can get impaled or breathed on by a dragon and not lose my concentration but I slip and fall and that's that. Yeah that's ♥♥♥♥♥♥♥ stupid. Those rings have nothing to do with protecting from breaking concentration, because you're only supposed to make a check for that if you take damage or if you're actually KOed. Falling over has nothing to do with it.
This idiotic bug makes it so that I have no fear of losing concentration if I get hit for half my hp but a literal slick patch of ground will do it. I can literally take a hit from the chosen of the god of murder and shrug it off but a ♥♥♥♥♥♥♥♥ oil patch can manage what a literal embodiment of murder can't? Yeah rationalize that go ahead.
There ya go - so it's either a bug or Larian deviating from 5e in which case they should inform of this.
Also there is *one* item that stops you from getting knocked prone
If ANY damage broke your concentration this game would be literally unplayable for anyone using magic...
That's just like a trash tier take my dude.
And my entire point here is that ironically war caster doesn't do anything if they can just prone you because you'll pass the save and still lose concentration because of the condition.
at any rate getting knocked prone shouldn't break concentration - but having decent STR and CON saves can still be a god sendt ( getting yeeted into a chasm breaks concentration for rather obvious reasons ;) )
Delaying spell progression is a pretty hefty cost to pay and in the late game the armor prof doesn't really help you much. You also lose out on the 12th level feat doing that, which you could have spent on resilient to get proficiency anyway. The shove action is the primary culprit of getting yeeted and that can be resisted with acrobactics which pretty much every non-strength based character should be good at. Every caster should have high dex save maybe clerics, the boost to AC and initiative is just too useful to lose.
High AC means you get hit less often = fewer concentration rolls, that and getting action surge makes for a fine 'feat' in my book ;)
But then my Lock is going is currently Blade-Lock 5 / Figther 5 with 21 AC and crit imunity ;)
Multi classing is always a trade off, if you deem it not worth it then so be it.
As for resisting the shove action - I've been tossed 40y+ into a casm on said lock with Dex 16 and the specific enemy having disavantage on str ability checks ( From hex ). The DC is still 0 for what ever reason
If that's what you're doing you should try Blade-Lock 5 / Oathbreaker 7
Don't need strength, Charisma for attacks, spells, added to all saves, and aura of hate adds it to weapon attacks again for a +10 to damage baseline. Short rest spell slots for extra smiting and the extra attack from Paladin stacks with deepend pack too.
You lose out on action surge, but you have far better saves and god tier burst damage with Luck of the Far planes and a double smite attack. Free crit + level 3 smite + level 3 thunderous smite is ungodly damage on one hit.
Might be my favorite build besides Thief Rogue 3 / Gloomstalker 3 / Fighter 7. Opening round you can squeeze out 7 attacks without haste. Every round after that you get a solid 4 and hand crossbows work with sharpshooter really well.