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I disagree with the tactical viability. There's plenty of it. Heck you can REALLY use the environment to turn the tide of a battle.
The issue is, even with Tactician, the game is incredibly easy, especially after level 5, so it makes combat boring, in a sense ;V.
If you're bored, impose challenges on your self.
2e had some very OP builds. 3.5e had some very OP builds. Pathfinder has some very OP builds. 5e has one OP build that I know of (Paladin).
Maybe try that.
You want some fun? Try NWN with a druid that transforms into a small dragon.
Yeah, I know, I know: shoving enemies to chasm (what about loot though?), throwing corpses into enemies (is this really how the combat should look like?), beating the ♥♥♥♥ out of enemies with chests and crates. But I mean actual combat abilities not gimmicks.
Then you probably was doing it wrong. I prefered turn-based combat and rarely was bored with it. There were so many different ways to beat enemies depending on your party configuration. And even with the same party members different people chose absolutely different ways to win. Some prefered control, others used debuffs, and you could always use straightforward way of nuking everybody and everything with swords and magic.
The variety isn't that great in BG3.
Then combat starts and, for the most part, it was the usual MISS MISS MISS MISS MISS INSTAKILL.
The fighter in BG5, which used to be considered the most boring class in D&D, has more actions and interactions than most/all classes in those games.
Great stories, great RPG, terrible system.
This game awards creativity.
Pay attention to your environment.
Water? Bad for fire. Great for electricity.
Oil? Light it up.
There's LOTS of utility. LOTS of spells, potions, poisons, elixirs, grenades, arrows.
What exactly are you asking?
Cloud of dagger on an entry watly and watching 20+ rats run into it is fun.
Oh, someone put a big cloud of poison around you? Gust of wind.
Heck, the Owlbear bodyslam.is a fun strategy for druids. It uses gravity.
I have the highest amount of jump distance in the team which is rather amusing - hoping to get something to boost my str for even more distance.
At least you felt yourself a hero, real military hero in a tough war not some clown in a circus show, though.
I mean hardcore tactical games are usually considered very complicated by casual public.
Hold spells, hypno pattern and similar spells let you put people in timeout while you kill their friends.
Summon spells for reinforcements/ damage sponges.
How many of those spells you can use before going to long rest though?