Baldur's Gate 3

Baldur's Gate 3

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Healing is ineffective in combat.
In tabletop 5e everyone just uses healing word to pop-up downed allies, because healing doesn't scale well at all in 5e. Please make healing word and cure wounds scale better since we lose our actions after being healed back up now. They should add two dice per higher spell slot instead of one, at least.
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Showing 16-30 of 89 comments
ThreeLeggedCow Aug 29, 2023 @ 11:21pm 
Healing spells are a waste of a spell slot. Use rest and potions to heal, hell, long rest as much as possible there is a ALLOT of companion cutscenes you can easily miss in act 1.
shogunsmurf Aug 29, 2023 @ 11:25pm 
Early on heal spells are kinda mweh, mostly designed as others pointed out to get you threw combat, not to out heal the damage dealt.

Once you get 3rd level Cleric spells and heal though, ye fully power heal cast on 3 will simply top anything or anyone. But thats a lvl 10+ spell.
Grumpy Old Guy Aug 29, 2023 @ 11:27pm 
There's a couple pieces of gear where when you heal someone they get blade ward for two rounds and bless for two rounds for free. A third level mass healing word gives the entire party bless and blade ward for free for no concentration. That's really bloody good.
sick duck Aug 29, 2023 @ 11:31pm 
As in monst games, healing is the option you should rely on in the beginning and as your knowledge of the game and tactics increases your use of healing should decrease in proportion. The best defense is a good offense, etc. You will figure out how to get better offense making the healing spells less useful.
WeirdWizardDave Aug 29, 2023 @ 11:35pm 
I think its fairly well balanced. Healing word as a bonus action is extreme useful for getting downed played back up or topping up hit points a little here and there. Throwing potions is basically OP depending on how you use it but its a useful tool for people to use or not as they see fit.

I actually like the house rule they implemented that a character loses their main action after being healed from unconscious. It makes fights more tactical and challenging when you can't just pop characters back to instant combat effectiveness.
Grumpy Old Guy Aug 29, 2023 @ 11:37pm 
Originally posted by WeirdWizardDave:
I think its fairly well balanced. Healing word as a bonus action is extreme useful for getting downed played back up or topping up hit points a little here and there. Throwing potions is basically OP depending on how you use it but its a useful tool for people to use or not as they see fit.

I actually like the house rule they implemented that a character loses their main action after being healed from unconscious. It makes fights more tactical and challenging when you can't just pop characters back to instant combat effectiveness.

That's not really needed if you play RAW. Raw they don't get up until their turn so any melee attacks have advantage to hit them. Make it so most people who pop up get knocked right back down if they are still in danger.
dulany67 Aug 29, 2023 @ 11:38pm 
Originally posted by em_t_hed:
do you see how there's a range of HP on the healing? it's broken... it's always the lowest value healing

and no it's not that stupid 'bias' ♥♥♥♥♥♥♥♥ physcobabble crap... ive watched several streams of this game where players can go like hours without long rest...

i have to long rest almost every 15 mins... its not because i dont know how to play or better builds...

the streamers use healing that works...

healing is broken as ♥♥♥♥
Do you think streamers got copies of the game with better healing?
⇧⇨⇩⇩⇩ Aug 29, 2023 @ 11:40pm 
Originally posted by The Ghost Pyro From Outerspace!!:
In tabletop 5e everyone just uses healing word to pop-up downed allies, because healing doesn't scale well at all in 5e. Please make healing word and cure wounds scale better since we lose our actions after being healed back up now. They should add two dice per higher spell slot instead of one, at least.

Healing isnt intended to work as in world of warcraft. You mostly deal with damage by avoiding taking big hits, or spareabonus action to pop a potion before your character gets knocked out.
jonnin Aug 29, 2023 @ 11:44pm 
They took out the eat a meal in combat cheese and replaced it with about 75 minor and more than 10 major healing pots in act1 alone. So very early game, smack a guy, drink a potion each round as needed works. By the time this stops working, your cleric and paladin and so on should have fairly strong aoe heals in combat -- the paladin one procs twice and is substantial.

And the old ways are still the best ways... try to not get hit so much? By level 5 your whole team should be nearly at 18-20 AC. Most trash will miss most of the time.
Last edited by jonnin; Aug 29, 2023 @ 11:45pm
alex010300 Aug 29, 2023 @ 11:44pm 
This is pretty much why Shadowheart is always outside with me because of her healing.
Aouregan Aug 29, 2023 @ 11:46pm 
My main char is the healing potion carrier, when using tab, your people can drink potions out of anyone's inventory, no matter where they are. More helpful than a little healing word. The mass healing word is the only one I consistently use, due to my priest auto applying blade ward on a heal.
Istoria Aug 30, 2023 @ 12:00am 
You're right and you should say it. Healing was bad enough in 5e but the prones make it straight-up nonviable. Healing needs buff or prones need nerf
Voldski Aug 30, 2023 @ 12:21am 
Originally posted by The Ghost Pyro From Outerspace!!:
In tabletop 5e everyone just uses healing word to pop-up downed allies, because healing doesn't scale well at all in 5e. Please make healing word and cure wounds scale better since we lose our actions after being healed back up now. They should add two dice per higher spell slot instead of one, at least.
Healing in BG3 isn't meant to heal you to maximum health its like some other mentioned meant to keep you from dying, there stuff like short rest to get some health back outside of combat, you also have potions for combat. Where in act3 now and had no issues playing on tactician so should be managable with given amount of healing from cleric and potions, less you're really over spending. In which case you're probably not playing either tactically enough or your party is undergeared or lack damage output enough.

EDIT: There also both items you can buy carry around that returns used spell slots, plus potions you can find or craft that give you spend spell slot back. Plenty of options, nothing stopping you from buying extra potions either.
Last edited by Voldski; Aug 30, 2023 @ 12:24am
Seswatha Aug 30, 2023 @ 12:21am 
As with everything in this game it's about finding OP items to combine it with. How about giving everyone in your party a free Blade Ward and Bless as you mass heal them?

https://bg3.wiki/wiki/Hellrider%27s_Pride
https://bg3.wiki/wiki/The_Whispering_Promise

Straight up life cleric also heals for a ton tbh if you really need a strong healer.

Though why do you need a healer if you can combo
https://bg3.wiki/wiki/Periapt_of_Wound_Closure
and https://bg3.wiki/wiki/Shattered_Flail
for example

That's assuming you get hit and take damage at all, cause there's plenty of ways to avoid these unfortunate events.
Caldrin Aug 30, 2023 @ 12:22am 
Healing works perfectly fine.. Clerics can have some really good group heals and really good single heals you just need to make sure to select the highest lvl when using the single target heals otherwise it might default to the lowest level.
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Date Posted: Aug 29, 2023 @ 7:40pm
Posts: 89