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Once you get 3rd level Cleric spells and heal though, ye fully power heal cast on 3 will simply top anything or anyone. But thats a lvl 10+ spell.
I actually like the house rule they implemented that a character loses their main action after being healed from unconscious. It makes fights more tactical and challenging when you can't just pop characters back to instant combat effectiveness.
That's not really needed if you play RAW. Raw they don't get up until their turn so any melee attacks have advantage to hit them. Make it so most people who pop up get knocked right back down if they are still in danger.
Healing isnt intended to work as in world of warcraft. You mostly deal with damage by avoiding taking big hits, or spareabonus action to pop a potion before your character gets knocked out.
And the old ways are still the best ways... try to not get hit so much? By level 5 your whole team should be nearly at 18-20 AC. Most trash will miss most of the time.
EDIT: There also both items you can buy carry around that returns used spell slots, plus potions you can find or craft that give you spend spell slot back. Plenty of options, nothing stopping you from buying extra potions either.
https://bg3.wiki/wiki/Hellrider%27s_Pride
https://bg3.wiki/wiki/The_Whispering_Promise
Straight up life cleric also heals for a ton tbh if you really need a strong healer.
Though why do you need a healer if you can combo
https://bg3.wiki/wiki/Periapt_of_Wound_Closure
and https://bg3.wiki/wiki/Shattered_Flail
for example
That's assuming you get hit and take damage at all, cause there's plenty of ways to avoid these unfortunate events.