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Add in the abundance of healing potions in the game and there is nothing to worry about.
you can throw potion at party member to heal too, even all of them if they hugging.
Why fill a spell slot for a heal, when I can just throw a heal potion, which is just as effective?
By the time you are in act III, the Potion of Supreme Healing will heal around 30-60 and can heal multiple allies if thrown. No way I would want to use a level IV spell slot to get the same result.
I would vomit in my own mouth if I ever used a heal spell out of combat, or worse, use the level VI heal spell.
The heal spell that uses a bonus action is BY FAR superior to all other healing magic, as this has great utility and return on a turn spent.
To each their own though.
I just finished Shadowheart quest with De Vile and Shadowheart one shoted her before she even took action then my monk with Minsk and Astarion cleared almost the entire house . Turn 2 the rest of the room was dead .
And this fight is supposed to be one of the hardest
EDIT: And give them a buff... I think it was Blade Ward?
and no it's not that stupid 'bias' ♥♥♥♥♥♥♥♥ physcobabble crap... ive watched several streams of this game where players can go like hours without long rest...
i have to long rest almost every 15 mins... its not because i dont know how to play or better builds...
the streamers use healing that works...
healing is broken as ♥♥♥♥
Cleric's turn undead charges can be spent on a massive AoE heal, that heals like half health. Good to tank the opening turns.
Afterwards, the up-casted remote heal is more or less enough, coupled with potions.
The idea, I think larion were going for, is, if you need massive healing in a fight, youre doing it wrong. Wrong positioning, wrong target selections, wrong equipment/gear. Not using darkness/fog to hide your mage :) Face-tanking is a no no.
They are kind of right. The fights are set piece battles, each one has a key and a right way to approach it. Do it right, you wont need that much healing.
Plus, there is gear that kind of does what you want. Ring of +2-3 hp per heal, boots of +2-3 hp per heal, thing that gives like 7-10 temp hp on each heal (inc. potions, including thrown potions....) It all stacks, so that a 1d6 heal in reality gives like 20hp AND blade ward.
It got me in the beginning too, when heals were so weak. Then i got used to it.
i havent seen a stream yet where 'excellent tactical positioning' was in use ESPECIALLY in multiplayer version of this game
everyone just running around like chickens with their heads cutoff both enemies and players
if you're going to sit there and try to defend DnD has it's own tactics.. .you're full of yourself...
the game has LoS built into it... that in of itself dictates certain types of tactics... TACTICS that have been in use by militaries across the world for centuries.
the game makes use of friendly fire which ALSO dictates TACTICS on AoE.
for certain battles, the game makes use of the local terrain/map features which also dictate the TACTICS which should be used. choke points, AoE dmg at choke points...
the misconception of high ground is always an advantage is partially where the game FAILS... 2 world wars with use of TRENCH WARFARE would completely disagree with highground advantage
please... your full of yourself
The rest though are fine:
Healing word can get people up or give a little health with a bonus action, and is kinda okay if you have spare high rank slots
Prayer of Healing can heal you a ton between fights
Mass heals are really good with buffs when healing, especially mass healing word with its speed.
Pretty much this.
Offence is the best defence.
Honestly, I recon I can respec shadowheart from cleric into dps, and i wont suffer for it. Im in the endgame, and I dont really need heals at this point. Just steamrolling stuff.