Baldur's Gate 3

Baldur's Gate 3

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Healing is ineffective in combat.
In tabletop 5e everyone just uses healing word to pop-up downed allies, because healing doesn't scale well at all in 5e. Please make healing word and cure wounds scale better since we lose our actions after being healed back up now. They should add two dice per higher spell slot instead of one, at least.
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Showing 1-15 of 89 comments
Dragon Master Aug 29, 2023 @ 7:42pm 
Healing is just fine in game. It's largely meant to keep you from dying in combat, there are effective spells to use outside of combat, and you regain health when you take a short rest anyway so you can go a combat encounter or two and be just fine.

Add in the abundance of healing potions in the game and there is nothing to worry about.
Pieshaman Aug 29, 2023 @ 7:43pm 
I use potions in combat (they bonus action) and heal out combat.
you can throw potion at party member to heal too, even all of them if they hugging.
Last edited by Pieshaman; Aug 29, 2023 @ 7:43pm
Don't kill me Aug 29, 2023 @ 7:51pm 
Originally posted by Pieshaman:
I use potions in combat (they bonus action) and heal out combat.
you can throw potion at party member to heal too, even all of them if they hugging.
^ This
Why fill a spell slot for a heal, when I can just throw a heal potion, which is just as effective?
By the time you are in act III, the Potion of Supreme Healing will heal around 30-60 and can heal multiple allies if thrown. No way I would want to use a level IV spell slot to get the same result.
I would vomit in my own mouth if I ever used a heal spell out of combat, or worse, use the level VI heal spell.

The heal spell that uses a bonus action is BY FAR superior to all other healing magic, as this has great utility and return on a turn spent.

To each their own though.
Last edited by Don't kill me; Aug 29, 2023 @ 7:51pm
victorvnv Aug 29, 2023 @ 7:53pm 
I never use any healing , most heal spells are underpowered and honestly most fights for me ends up turn 1.

I just finished Shadowheart quest with De Vile and Shadowheart one shoted her before she even took action then my monk with Minsk and Astarion cleared almost the entire house . Turn 2 the rest of the room was dead .

And this fight is supposed to be one of the hardest
Last edited by victorvnv; Aug 29, 2023 @ 7:58pm
Vaein Aug 29, 2023 @ 7:57pm 
life domain cleric, divine channel, aoe party heal plus with gear basically full heals and gives temp hp with 2 casts per short rest, all slots are all CC spells
Zygfryd Aug 29, 2023 @ 7:57pm 
Healing is just fine. And end-game, geared up Life Cleric can heal the whole party for 60+ HP a turn, just a couple times - sure, but the healing isn't insignificant.

EDIT: And give them a buff... I think it was Blade Ward?
Last edited by Zygfryd; Aug 29, 2023 @ 8:00pm
6h0$t942 Aug 29, 2023 @ 7:58pm 
Hm....if you pickpocket zevlor and get the Awesome Amazing healing gloves, healing becomes far more effective. Combined with the druid helm and the ring of healing (the ring i dont remember where i got it. PF WOTR had a thing where it told you where you got things, nice feature). My main gripe is that healing values are random. Which makes potions rather silly, since i have better things to do with my bonus actions, like sneaking or offhand attacks. or shoving. Preventive face smashing healing is the best.
em_t_hed Aug 29, 2023 @ 7:59pm 
do you see how there's a range of HP on the healing? it's broken... it's always the lowest value healing

and no it's not that stupid 'bias' ♥♥♥♥♥♥♥♥ physcobabble crap... ive watched several streams of this game where players can go like hours without long rest...

i have to long rest almost every 15 mins... its not because i dont know how to play or better builds...

the streamers use healing that works...

healing is broken as ♥♥♥♥
Last edited by em_t_hed; Aug 29, 2023 @ 8:01pm
VladK02 Aug 29, 2023 @ 8:04pm 
Eh, I learned to live with it even if its "underpowered"

Cleric's turn undead charges can be spent on a massive AoE heal, that heals like half health. Good to tank the opening turns.

Afterwards, the up-casted remote heal is more or less enough, coupled with potions.

The idea, I think larion were going for, is, if you need massive healing in a fight, youre doing it wrong. Wrong positioning, wrong target selections, wrong equipment/gear. Not using darkness/fog to hide your mage :) Face-tanking is a no no.

They are kind of right. The fights are set piece battles, each one has a key and a right way to approach it. Do it right, you wont need that much healing.

Plus, there is gear that kind of does what you want. Ring of +2-3 hp per heal, boots of +2-3 hp per heal, thing that gives like 7-10 temp hp on each heal (inc. potions, including thrown potions....) It all stacks, so that a 1d6 heal in reality gives like 20hp AND blade ward.

It got me in the beginning too, when heals were so weak. Then i got used to it.
Last edited by VladK02; Aug 29, 2023 @ 8:05pm
Pilda Aug 29, 2023 @ 8:09pm 
Ok, there are many workarounds such as throwing a potion, a better cleric class or equipment for better healing, but the healing spells are in the game and they could work better, couldn't they? They are there for a reason.
em_t_hed Aug 29, 2023 @ 8:17pm 
Originally posted by VladK02:
Eh, I learned to live with it even if its "underpowered"

Cleric's turn undead charges can be spent on a massive AoE heal, that heals like half health. Good to tank the opening turns.

Afterwards, the up-casted remote heal is more or less enough, coupled with potions.

The idea, I think larion were going for, is, if you need massive healing in a fight, youre doing it wrong. Wrong positioning, wrong target selections, wrong equipment/gear. Not using darkness/fog to hide your mage :) Face-tanking is a no no.

They are kind of right. The fights are set piece battles, each one has a key and a right way to approach it. Do it right, you wont need that much healing.

Plus, there is gear that kind of does what you want. Ring of +2-3 hp per heal, boots of +2-3 hp per heal, thing that gives like 7-10 temp hp on each heal (inc. potions, including thrown potions....) It all stacks, so that a 1d6 heal in reality gives like 20hp AND blade ward.

It got me in the beginning too, when heals were so weak. Then i got used to it.

i havent seen a stream yet where 'excellent tactical positioning' was in use ESPECIALLY in multiplayer version of this game

everyone just running around like chickens with their heads cutoff both enemies and players

if you're going to sit there and try to defend DnD has it's own tactics.. .you're full of yourself...

the game has LoS built into it... that in of itself dictates certain types of tactics... TACTICS that have been in use by militaries across the world for centuries.

the game makes use of friendly fire which ALSO dictates TACTICS on AoE.

for certain battles, the game makes use of the local terrain/map features which also dictate the TACTICS which should be used. choke points, AoE dmg at choke points...

the misconception of high ground is always an advantage is partially where the game FAILS... 2 world wars with use of TRENCH WARFARE would completely disagree with highground advantage

please... your full of yourself
Last edited by em_t_hed; Aug 29, 2023 @ 8:22pm
Quillithe Aug 29, 2023 @ 8:30pm 
I do think that while they were houseruling things giving some sort of boost to Cure Wounds specifically might have been nice, it's just a terrible spell.

The rest though are fine:
Healing word can get people up or give a little health with a bonus action, and is kinda okay if you have spare high rank slots

Prayer of Healing can heal you a ton between fights

Mass heals are really good with buffs when healing, especially mass healing word with its speed.
Kryldost Aug 29, 2023 @ 10:14pm 
The woman for the githyanki egg quest in mountain pass sells an amazing amulet that always gives the max from skills and items.
Bahrman74 Aug 29, 2023 @ 10:31pm 
In DnD healing is less effective by design. What's more fun: heal tanking a fight for hours of table time or having to burst damage things down while heals worked to keep you up and the fight takes a fraction of the time, letting the game move to other fights, exploration or RP in the time you save? Same is true here mostly.
VladK02 Aug 29, 2023 @ 11:20pm 
Originally posted by Bahrman74:
In DnD healing is less effective by design. What's more fun: heal tanking a fight for hours of table time or having to burst damage things down while heals worked to keep you up and the fight takes a fraction of the time, letting the game move to other fights, exploration or RP in the time you save? Same is true here mostly.

Pretty much this.

Offence is the best defence.

Honestly, I recon I can respec shadowheart from cleric into dps, and i wont suffer for it. Im in the endgame, and I dont really need heals at this point. Just steamrolling stuff.
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Date Posted: Aug 29, 2023 @ 7:40pm
Posts: 89