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Except pen and paper is completely different than video game environment. DM's have a huge impact on how the weight mechanic feels and functions. The game economy in BG3 is also entirely different than what you're likely to see in a D&D setting at the table
People keep talking about the video game as if it works the same way pen and paper experience does. IT's really not the case at all.
in real dnd you can just say to your dm "i'll go back and grab that stuff i stashed and come back and sell it" and then it just happens instantly.
Your dm doesn't roll out a playmat and tell you you can only move your miniature one inch at a time, and then get out little tokens to represent each piece of gear, and then make you manually move everything into your bag, and then slowly move your miniature around, and make just selling items take all night.
Personally I just use our own magic inventory, sending everything back to camp unless it's useful.
Then I loot it all and sell to some vendor after a long rest.
Prety much the 1st item everyone buy, more important than armor and weapons