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Ein Übersetzungsproblem melden
Exactly! EB is amazing because the environment is very important in BG3: You can knock enemies from cliffs to inflict additional falling damage or killing them instantly in some cases (i am currently soloing the game on tactician with a warlock 2 / sorcerer x and it is simply amazing).
Since poster knows his numbers:
rogue 7 (for the 4d6) warlock 5, stalker gloves, mage tower staff, mighty robe (+ additional charisma modifier).
Eldrich blast + hidden strike + glove bonus + hex/curse and lightning proccs.
clean damage sequence in combat log shows 30 entries
theoretical max roll is ~610 dmg (@charisma modifier 6)
no sorcery points or fluff needed. hex. hide. aim.
Fiend subclass for Fireball and Pact of the Tome for Haste. No need to list all the spells.
Took Actor feat and later Beguiling Influence.
Result is a silvery tongued dealer of death and displacement. I really enjoy this build. A master of the art of conversation (don't ignore how powerful this can be, especially with the 1d10 class bonus), and does fantastic work in battle. Wasn't sure which class to go with for my first run, I usually play a ranger sort of main. But this has been very fun and it helps when you dig the character you're playing.
Related(?) question. Can you only get the CHA robes if you're "good" and side with/save Tieflings? I was planing to main a similar warlock EB build for my dark urge run
check in the undercity, the guy in the house piled with corpses. he might sell a robe. did the build right after taking his quest. streamlined it, might make a post.
Agonizing Blast + Robes that add your cha to cantrip dmg
Lightning staff + lvl 6 draconic lightning dmg bonus x2
quicken metamagic + action surge
Insane burst
Spellsparker
callous glow ring
Coruscation ring
Necklace of elemental augmentation
Envocations:
Agonizing blast
You need to put light cantrip on your self. You will deal 16-25 dmg per hit and trigger hex twice per hit (plus 2-12 dmg). Enjoy.
1. Get as many attacks as you can with Eldritch Blast
2. Get as high bonuses to Eldritch Blast damage as possible
3. Survive
Let's start with first point:
All of these three depend on your itemization and leveling selection. Generally, for a safe bet you would want to go with Sorlock Build - 10 Sorc/2 Warlock. This can use Eldritch Blast effectively and cast level 5 spells, making the game more interesting later down the road. Some people prefer 8 Sorc/2 Fighter/2 Warlock, but I don't think the 2 fighter levels change as much, it's mostly due to the popularity of Action Surge.
Now if you want to go all in on Eldritch Blast, my suggestion - 2 Warlock/6 Sorcerer/4 Fighter. This way we not only maximize the number of hits, but also get decent sorcery slots, higher critical chance.
The Second point, about high bonuses. You will want to target two aspects - Eldritch Blast damage, and critical chance. This way you can maximize your input to the groups damage. I will list these in more of a random order, if you want to know in which acts you should get what check my guides below.
1. Agonizing Blast - bonus Eldritch Blast damage from Charisma proficiency
2. Potent Robe - additional proficiency damage bonus to cantrips
3. The Spellsparkler - early game staff, that applies bonus Lightning Charges, however, I think it only starts to shine from at least 2 Eldritch Blast rays
4. Blade of the First Blood - bonus critical chance
5. Knife of the Undermountain King - bonus critical chance
6. Covert Cowl - bonus critical chance while obscured (this is very easy to obtain)
7. The Dead Shot - bonus critical chance
8. Spellmight Gloves - bonus damage to Eldritch Blast
9. Callous Glow Ring - easy bonus radiant damage
These are the main things that will impact Eldritch Blast effectiveness. I did not list all options, as many more items will help you. I also have prepared guides that cover both of these setups with progression and itemization through each Act:
Sorlock - https://gamestegy.com/post/bg3/885/sorlock-sorcerer-warlock-build
Eldritch Blast Crit Spammer - https://gamestegy.com/post/bg3/967/eldritch-blast-build
Feel free to message me if you have any questions
Also you can stack thunder damage items to boost both EB and MM damage even further.
https://baldursgate3.wiki.fextralife.com/Gloves+of+Belligerent+Skies
can be stacked with the Spellsparkler to proc thunder damage (as well as knock targets prone), add:
https://baldursgate3.wiki.fextralife.com/Boots+of+Stormy+Clamour
https://bg3.wiki/wiki/Necklace_of_Elemental_Augmentation (if I remember correctly, this stacks as well with the thunder procs... but I haven't played that in a while so maybe not?).
And your EB/MM will be procc'ing all sorts of sillyness. The nice part is most of this is Act 1/2 gear. Of course the Act 3 gear is the best, but only marginally, and by that time 99% of the game is over...
My understanding is that the nerf was intentional.
But I'm pretty sure (at least as of a few patches ago, not sure now) that the CHA bonus does apply to the thunder damage procs from reverberation.
Also I should add, there's a fun interaction between reverberation and frighten. Frightened targets can't move, prone targets must be able to move to get up, so your EB essentially becomes a stun machine gun. It gets pretty stupid when you can knock prone and frighten with a spammable cantrip that can be cast multiple times a turn.