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The developers clearly don't know how to design combat encounters in the game or make the world feel dangerous to the party. RESTING should be very limited if you enter dangerous spaces. The party should be under threat of being ambushed if they're making camp in middle of a dungeon or even the wilderness.
The game needs serious work when it comes to how encounters are handled in the game alongside the rest/resource economy.
Nope it gets harder and more boring as I go. At this point I'm more (but now only just barely in contrast to very) bothered about getting past the unanswered, nonsensical direction of the plot that I don't want a huge ♥♥♥♥♥♥♥ battle every single time I move every inch in this tiny world.
These long grinding battles are just padding to makeup for the lack of locations you travel to in contrast to other Baldurs Gate games.
Exactly this.
Agreed. The longest battle I had was on the base of Moonrise Tower, cause my party was getting blocked by a million Harpers and hit with consecutive pulls + slow.
The all-bards party never works.
I was the gal who walked wherever she wished like she belonged there, until the locals had enough of me. I scarcely shoot first.