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Add in overly-generous magical gear that never becomes obsolete, and you have a balance nightmare. And that's doesn't even begin to address the impact the game's intense verticality has on your ability to insta-kill things.
In tabletop, most issues would normally be balanced sonewhat by attrition, but Larian is overly-generous with the player's ability to rest, because they don't have faith their audience can handle resource management (aka not unloading their entire arsenal in every encounter).
The Pathfinder games really nail this with their time-limited quests, and Solasta with its predefined resting points. If BG3 was ever to be a difficult game on any difficulty, it needed the tadpole to be an actual risk, rather than a narrative device.
The normal tactical does a number of thing but this is the only thing I found easy to modify in the game, their HEALTHBOOST_HARDCORE, entry in Public\Shared\Stats\Generated\Data
their entry is weak, just IncreaseMaxHP(30%);RollBonus(Attack,2);SpellSaveDC(2). I changed it to:
"IncreaseMaxHP(300%);RollBonus(Attack,1d6);AC(2);
RollBonus(AllSavingThrows,1d6);RollBonus(SkillCheck,1d6)"
I also added consumables like potions, scrolls, and magic arrows to increase the difficulty. The items make thing more challenging than the other changes but this is a work in progress for me. If I do not die frequently enough then something is wrong - lol.
If the game felt easy it's because you're a lucky person.
It's still not really hard or challenging per se, but fights feel like fights.
even my girlfriend who dont play video game told me that it was too easy in tactician...
when you have someone who never played an rpg telling you that the hardest difficulty is too easy you know that you screwed up something