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Tavern Brawler working with wild shape is good to know, that brings considerable strength to the class.
At that point it's very hard to down the Druid because of the heals and all the leftover spell slots. Even if they can I will just shift again on the next turn, but by then if I am not close to winning said fight I have made an error.
Are there better classes absolutely but Druid is a lot of fun to play and has a lot of great dialogue specific stuff.
They get the most HP you can possibly have. They are mega tank, and when their tank gets beaten they become a caster with some pretty great offensive and defensive spells. I'm looking at Moonbeam and Call Lightning and thinking 'who thinks these are bad?' because they are some of the most efficient damage dealing spells in the game.
If they don't want to burn all their offensive spells, they can summon elemental or nature spirits that tank and lay the smack down. Their pets are legion.
Seriously, the people who think Druid under performs are people who just aren't smart enough to take advantage of their massive amount of powerful abilities. They start off kind of 'meh' but quickly become one of the most powerful classes in the game.
All that being said, the shape changes are not damage dealing powerhouses outside perhaps the Owlbear. Moon Druids get more utility out of those shapes but Moon is largely wasted effort compared to Land getting spell recovery comparable to a Wizard.
Personally, my go-to as a Moon Druid is to summon a mini army then I turn into an Owlbear with a few self-buff spells running. Freedom of Movement, Barkskin, heck even just Resistance if you're running low on slots.
I do want to say that I think some of the shapes, like say Panther, could really use a small tweak where their abilities count as a standard attack so they can actually chain their attacks better. Their leap knockdown counting as a spell instead of an attack is...not great. You will never be able to take advantage of their prone status yourself and their big attack relies on them being prone. That was a disappointment for me.
i don't think that's good value. out of wild shape its a total waste. Shillegagh is giving you your wisdom on attacks and damage so the +1 to str is wasted (although i guess you could take con instead). even in wild shape its not that much extra damage and the +1 str is again completely wasted. You aren't going to be an owlbear all the time.
For owlbear, it's +5 to-hit AND damage per attack. That's quite a lot for one feat if you're using wild shape in combat with any regularity.
It is good value if you spend most of your time as an owlbear.
It's bad if you use any shape without strength, since it literally applies your negative to STR twice making you objectively worse any time your strength is low.
This includes your natural state, so be careful with Tavern Brawler. It can actually make you worse depending on what you're using.
just swap to something even slightly better, ranger is exceedingly mid, but multiclass friendly, has some good damage, and reasonably good gear tbh.
They are no fighter or paladin but they are good and still ...nature-ish.
if you want a caster, pick literally any other caster...
So, wildshape is really only REALLY good if you're Circle of the Moon. Your HP pool while wildshaped is completely different than your health, so you can have an extra 160+ health per short rest (owlbear form) and it only takes a bonus action for Circle of Moon to wildshape, and their attacks at that point become magical in nature whereas the Circle of Land and Circle of Spores do not.
Your forms also get more hp as you level up so you don't outlevel what you wildshape as, and as an example being a spider who can web enemies and poison them can be huge. If an enemy is poisoned they have disadvantage on all ability checks and attacks. You can be one of the only people who can make enemies attack you instead of other party members as a bear, you can regenerate health as a sabertooth tiger, you can avoid all fall damage as an owlbear so jumping from high up as part of its leap attack lets you do massive damage, someone found a way to do upwards of 1000 damage using the owlbear form.
Moon druids, as a result, are some of the best tanks in the game. Get Gale to cast haste on you while wild-shaped and you'll be putting out some really good damage. You can also use a bonus action to heal yourself using your spell slots.
If you choose to play a moon druid you don't really need to focus too much on your physical attributes (strength, dexterity and constitution) because it will all be replaced by the shape you take
****
Druids are one of those classes where, depending on the subclass you choose it changes your entire playstyle. So you absolutely need to know what you're doing.
They dont get very good items, they have barely any dialogue interactions, they dont have the greatest stat pool, and sadly their spells list is not on the same level as cleric, bard, sorc,wiz,warlock, or even paladin tbh..
Its saddening cause I like druids on the TT but they suck in BG3.
Spike Growth is very useful against those who don't jump. Equiping Swordmaster gloves, Sword of Justice, and Bow of the Banshee work pretty well for me. I had a lot of trouble with Wyl and Shadowheart getting killed, but have leveled and equipped them now to where they can hang in there. Actually, Shadowheart is a little something like a queen on a chessboard, now. She has great movement, dual wielding, healer, and some bow skills. She is also hard to kill now. Equipment makes a big difference.
I'm pretty sure the club doesn't translate onto shape changes, but yeah that's not a bad option if you aren't shape changed. They upped the STR to 19 from 15 making it much more attractive.
You'll still take big negatives to hit and damage as a shape without STR though, which seems like a bug to me. It doesn't just double positive values, it also doubles negative values.
The only thing is, those classes aren’t Druids… so the other classes kind of lose in that regard.
I’ve been having a blast with my moon Druid. To each there own. I play for fun, not min maxing.
If you’re a min maxer then don’t Druid. You’ll be sad.
As a Moon Druid, Wildshape should be your most used ability. So pretty much exclusively use Bear until you get Owlbear, run at the enemy, and pair it with another melee and two ranged. Wildshape refreshes on Short Rest.
But that doesn't mean you can't cast spells, you just shouldn't make it your priority. If you wanted casting spells to be the focus, Circle of the Land would have been better.