Baldur's Gate 3

Baldur's Gate 3

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VladK02 Aug 29, 2023 @ 7:29am
globe of invulnerability should be nerfed / removed from game - its OP
cast it, and its 3 hole turns of unlimited invulnerability. Coupled with haste spores on the floor, this gives you 20-24 actions to finish any boss fight. With no reprecussions.

I just did house of hope boss fight on tactician. In 3 turns. took 0 damage. All by casting globe, and throwing spores down on the floor. One of hard fights in the game - reduced to triviality.

I did same thing with gortash and all his mecha guards and wall traps. At level 10 (I had scrolls of invulnerability). Walked into his throne room, cast globe, and killed him and all his golems. It should not be possible, or at least, this simple.

And Im going to do the same thing when I get to the third chosen.

Globe of invulnerability - BREAKS fights.

Remove it from the game.

Or, severely nerf it.
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Showing 1-15 of 18 comments
Ghostorias Aug 29, 2023 @ 7:38am 
Have you just tried not using it if it makes the game easier the fights are easy enough without it unless you suck and you need to use it like you clearly
Ultimaty Aug 29, 2023 @ 7:43am 
https://steamcommunity.com/app/1086940/discussions/0/3819669605969868751/

Oh if only this game had Dispel Magic spell in it and if only the AI could use/counter it as well. Haha

BTW... the original spell works like this:
An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the barrier can’t affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.

Wasn't it that this spell is supposed to be invulnerable to SPELLS only?

LOL Larian did it again. sigh...
Last edited by Ultimaty; Aug 29, 2023 @ 7:47am
Metallicus Aug 29, 2023 @ 7:47am 
So you used a good strategy and now you want that strategy nerfed for everyone else? Fantastic. 🙄
fox Aug 29, 2023 @ 7:49am 
Remove scrolls from the game. You shouldn't be able to cast ultra powerful spells simply from reading some words on a page.
Glyph Aug 29, 2023 @ 7:50am 
Just remove spellcasters from D&D imo. Nothing good ever came from letting a wizard run around free.
Marik Aug 29, 2023 @ 7:51am 
Globe of invulnerability should not work like this, so a nerf seems good.
MrsJekill Aug 29, 2023 @ 7:54am 
Originally posted by fox:
Remove scrolls from the game. You shouldn't be able to cast ultra powerful spells simply from reading some words on a page.

I disagree. If this was a random game with zero pretext then maybe i would agree but since this is a D&D game where in the original table top game you can use scrolls you can't get rid of scrolls because then it would not be a D&D game.
Axis of Lint Aug 29, 2023 @ 7:57am 
I don't get your argument? You've discovered a mechanic that works for you. Also, why are you hating on globe of invulnerability and not the haste spores in your scenario?

Couple of things - this relies on a specific class combination (wizard for globe + druid of spores for haste spores (unless you're relying on the potion, which you only get 2(?) of)). This leaves you two more classes.

This relies on you have four sufficiently high dps ranged classes to make use of it.

This relies on the enemy not having higher initiative than any of your characters.

This relies on none of the enemy shoving/thunderwaving etc any of your characters out of the globe.

There are ways that this can go absolutely wrong. The fact that they haven't is either an edge case AI issue (where Larian haven't considered this in combat and haven't designed a way for AI to counter it) or simply a clever use of mechanics in a fight.
Darkaiser Aug 29, 2023 @ 7:57am 
Originally posted by MrsJekill:
Originally posted by fox:
Remove scrolls from the game. You shouldn't be able to cast ultra powerful spells simply from reading some words on a page.

I disagree. If this was a random game with zero pretext then maybe i would agree but since this is a D&D game where in the original table top game you can use scrolls you can't get rid of scrolls because then it would not be a D&D game.
Your sarcasm filter is turned up too high. Lower it a little...
⇧⇨⇩⇩⇩ Aug 29, 2023 @ 7:58am 
Originally posted by VladK02:
cast it, and its 3 hole turns of unlimited invulnerability. Coupled with haste spores on the floor, this gives you 20-24 actions to finish any boss fight. With no reprecussions.

I just did house of hope boss fight on tactician. In 3 turns. took 0 damage. All by casting globe, and throwing spores down on the floor. One of hard fights in the game - reduced to triviality.

I did same thing with gortash and all his mecha guards and wall traps. At level 10 (I had scrolls of invulnerability). Walked into his throne room, cast globe, and killed him and all his golems. It should not be possible, or at least, this simple.

And Im going to do the same thing when I get to the third chosen.

Globe of invulnerability - BREAKS fights.

Remove it from the game.

Or, severely nerf it.

No, it should be in the game. Dont use it if you dont like it.
AssassinZX Aug 29, 2023 @ 7:58am 
You could not use it or limit yourself to using it only once. I only used it once in my playthrough and it was when I decided to fight Ghortash right in the middle of cornoation with like 15+ enemies and 5 steel watchers
Yasahi Aug 29, 2023 @ 8:01am 
Need to remove a lot more then if being able to kill a boss in a few turns is the criteria. Even Magic Missile is OP with the right build.

So lets remove Magic Missile, Eldritch Blast, Smite, Monk as a whole, Tempest Clerics, Scorching Ray, Arrows of Many Targets (because a solo character can wipe everything out in that same fight in a couple of turns with them), Javelins and anything else that can be thrown (Tavern Brawler + Height advantage adding damage, ouch) and so on...
Zygfryd Aug 29, 2023 @ 8:05am 
Just improve the AI so it jumps into the spell's effect range first chance it gets.
VladK02 Aug 29, 2023 @ 8:13am 
Originally posted by Hex : Furby Salad:
I don't get your argument? You've discovered a mechanic that works for you. Also, why are you hating on globe of invulnerability and not the haste spores in your scenario?

Couple of things - this relies on a specific class combination (wizard for globe + druid of spores for haste spores (unless you're relying on the potion, which you only get 2(?) of)). This leaves you two more classes.

This relies on you have four sufficiently high dps ranged classes to make use of it.

This relies on the enemy not having higher initiative than any of your characters.

This relies on none of the enemy shoving/thunderwaving etc any of your characters out of the globe.

There are ways that this can go absolutely wrong. The fact that they haven't is either an edge case AI issue (where Larian haven't considered this in combat and haven't designed a way for AI to counter it) or simply a clever use of mechanics in a fight.

Spores are a craftable potion. Plenty of mats for it. Scrolls of invulnerability are in random item in merchant tables, that refresh every day. Also plenty of. No druid and wizard required. cast with your rogue on start. Elixir of vigilance ensures you go first. No initiative required.

scroll, spores, perilous stakes bonus action illithid ability for double damage on boss. And another bonus action, like black hole.

Hasted buffed tank with sword of giantsbane, runs out, puts out 7-10 attacks doing 50-60 damage each, runs back into invulnerability cover. Mage and cleric can then put 4 AoEs on the floor to clear trash. Per turn.

You tell me how this is not game-breaking.
VladK02 Aug 29, 2023 @ 8:13am 
Originally posted by Zygfryd:
Just improve the AI so it jumps into the spell's effect range first chance it gets.

still immune to damage, even when they beat you inside the globe.

But you can push them out!
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Date Posted: Aug 29, 2023 @ 7:29am
Posts: 18