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Oh if only this game had Dispel Magic spell in it and if only the AI could use/counter it as well. Haha
BTW... the original spell works like this:
Wasn't it that this spell is supposed to be invulnerable to SPELLS only?
LOL Larian did it again. sigh...
I disagree. If this was a random game with zero pretext then maybe i would agree but since this is a D&D game where in the original table top game you can use scrolls you can't get rid of scrolls because then it would not be a D&D game.
Couple of things - this relies on a specific class combination (wizard for globe + druid of spores for haste spores (unless you're relying on the potion, which you only get 2(?) of)). This leaves you two more classes.
This relies on you have four sufficiently high dps ranged classes to make use of it.
This relies on the enemy not having higher initiative than any of your characters.
This relies on none of the enemy shoving/thunderwaving etc any of your characters out of the globe.
There are ways that this can go absolutely wrong. The fact that they haven't is either an edge case AI issue (where Larian haven't considered this in combat and haven't designed a way for AI to counter it) or simply a clever use of mechanics in a fight.
No, it should be in the game. Dont use it if you dont like it.
So lets remove Magic Missile, Eldritch Blast, Smite, Monk as a whole, Tempest Clerics, Scorching Ray, Arrows of Many Targets (because a solo character can wipe everything out in that same fight in a couple of turns with them), Javelins and anything else that can be thrown (Tavern Brawler + Height advantage adding damage, ouch) and so on...
Spores are a craftable potion. Plenty of mats for it. Scrolls of invulnerability are in random item in merchant tables, that refresh every day. Also plenty of. No druid and wizard required. cast with your rogue on start. Elixir of vigilance ensures you go first. No initiative required.
scroll, spores, perilous stakes bonus action illithid ability for double damage on boss. And another bonus action, like black hole.
Hasted buffed tank with sword of giantsbane, runs out, puts out 7-10 attacks doing 50-60 damage each, runs back into invulnerability cover. Mage and cleric can then put 4 AoEs on the floor to clear trash. Per turn.
You tell me how this is not game-breaking.
still immune to damage, even when they beat you inside the globe.
But you can push them out!