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Rogue Thief 4/Fighter 5/Sword Bard 3
dual wield hand crossbows
It gives dual wield fighting style AND archery fighting style as well as the ability to attack two targets at the same time (X times per long rest)
Allows Astarian to make 4 attacks each turn without buffs.
To make it even stronger
Feed all tadpoles to astarian (after you max your main) making sure to get the auto-kill when hp are equal to or less then tadpoles used.
Equip all pure damage bonus items you can on astarian
Add Haste
My astarian 1 shots anything with 50 HP or less, and if he crits up to 70 HP can be one shot.
https://i.imgur.com/faQJUhh.jpeg
Wouldn't Haste on a thief mean you could hide twice and sneak attack twice for full damage?
Thief 4/Sword Bard 6/Fighter 2 is better imo, you get more inspiration dice and recover it on short rest, and more spell slots for whenever you need them. With SB 3 you don't get a ton of flourishes and they're per long rest.
No, sneak attack is once per turn rather than per action. If you can attack as a reaction, you may be able to do it more times.
Fair. Maybe at higher levels it will become inefficient. The sneak attack dice keep going up, though, so we'll see.
https://i.imgur.com/faQJUhh.jpeg
I'm happy with him 1 shotting 50hps or less per attack. He also has a 48% chance to crit at least ONCE per round (without buffs)
+5% crit chance (or even a bit more with advantage) is really not worth it compared to what you lose imo. Especially since you're not really rolling a ton of dice, with Thief 4 you only have 2d6 sneak, most of the damage is from DEX, sharpshooter and other flat damage bonuses and doesn't crit. If you actually run the math I doubt Champion increases your average dpr by more than 3%.
Astarion has been my top damage dealer, 5 Gloomstalker 3 rogue and 4 Swords Bard. Even before sword bard he was pumping out damage, the happy buff you get from the vampire feeding really helps and Gloomstalker is a top class.
But if you do not want him in your party then you can spec another character to do the thief skills or use magic to overcome the problem instead.
With 4 attacks per round that is roughly a 48% chance to crit once without advantage and no buffs.
He can sneak attack to start the fight then attack three times, action surge, attack twice more, and then use war cleric's power to turn his bonus action into a regular attack. That's 6 attacks in one move at the start of battle (because he's often the one with the highest initiative). It often makes bosses and higher level enemies trivial at the end of the game.
or
Sword Bard 3, Fighter 5, Rogue Thief 4
Is better for standard play,
You get 4 guaranteed full damage attacks per round (without buffs or action surge)
If you just want to make sure ONE THING is definitely dead at the start of combat, Your assassin build works, but I prefer the utility and general killing ability of the thief. That doesn't rely on surprise or sneak attacks.
You also only get 1 Feat with that build (probably sharpshooter), as opposed to two with the above build(ability improvement + Sharpshooter).
I get that thief works better for standard play, but I am still a filthy sneaky ranged player from Skyrim to my core, and the assassin build just satisfies that for me.
So you only have to clean up trash...