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If I'm correct, you also have NPCs helping you out, so maybe you just need to throw in a Hold Person/Monster or two?
I would not enter Moonrise Towers below level 8 at all. You should be able to reach that level before or in the prison. There are few locations which I missed in Act 2, like Kuo-Toa fishery or House of Healing Morgue. Also, not sure if you did the Art/House of Healing quest, but the portal fight can give some xp as well.
My team is just built to be effective and yours is ♥♥♥♥ i guess
Yes, I did the morgue fight and the dungeon that connects it from the fish house. Frankly, I’m not sure how people are reporting being level 10 by the time they battle General Ketheric in the second encounter in the Colony. Unless theyre save scumming for max approvals and best dialogue outcomes — cause I am taking my time and doing all the side quests and exploring the world. I mean it took me 100 hours to finish Act-II on tactician.
Ok internet hero, thanks for all the help. Don’t let the world define you as anything less than great.
I think my party most definitely needs some anti-stun sorcery. Or some anti psionic juju.
Doing the Moontowers and Mind Flayer Colony at level 7 tactician is definitely challenging but rewarding.
If you want to retry the fight, kill the small brains first then have the rest of your party sneak outside of room so they dont get engaged in combat when you release. Release the mindflayers with the highest dex/init character. Dont take the turn with your in combat character yet use the sneaking people to alpha strike mindflayers. I had my monk tav stun 2 mindflayers on his first turn which is very lucky.
This fight is really hard if youre playing blind and dont reload.
Dont quit the fight even if youre down to 1 character as long as Zevlor can fight he can dish out the damage. He can smite twice per round around 50 damage can one turn a full hp mindflayer if he crits.
Youre missing 1 level for this fight but it doesnt matter much unless youre playing multiclass. At the end of Act 2 I was level 10
That’s a good tactic. I’ll try to introduce the rest of my party into the battle after the combat is initiated. I have tried targeting and killing Imps before too though, and the mind flayers just decimate the party, partly due to the stuns. I’ll re try with a fresh head tomorrow. I was a bit on the tired side hence the lack of fresh takes on how to approach combat.
But Astarion my custom druid are around 60. So yeah a Mind Blast that
Is doing max dmg hits at 33 ♥♥♥♥♥♥♥ points is basically decimating me.
Now that being said, my party has gotten along just fine, they only real test was the Belthazar fight in the Shadowlands. And of course, now this. The only reason I never re-classed or tweaked is because I succeeded and the only battle where I had to revive members afterwards was the battle versus Belthazar. Otherwise, its been challenging at times but definitely doable.
Im curious what are you running btw? Its impressive that you were able to beat Act 2 at level 7.
Its possible to oneshot bosses in the game. Ive just 2 turned all of phase 1 and 2 of act 2 fight at level 9 but thats because its my 3rd playthrough already.