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pathfinder km/wrath had them and while i don't "care" per se, they didn't add anything to the game besides me getting some wolf pelts to sell.
by and large i think setting up encounters is a far more enjoyable experience, for me anyway.
now a days a lot of DM's outside of adventure leagues don't really do random encounters anymore, especially since many of them also do curated leveling rather then tracking experince.
The game would lose a lot if it added random encounters.
Well the example I have used is curated, because you couldn't do random in the game anyway, but its a middle ground that might be fun is it not? To have some extra life in areas of the map post clearance. Currently once you clear any area everything starts feeling a little safe. I think it would be fun to have the occasional surprise.
The "monsters move into an area you've cleared" isn't bad, so long as it isn't randomly generated mobs, but that would probably throw the xp curve out of wack and you'd be hitting lvl 12 well before Act 3.
if the reason why there was a boss in blighted village was because we had to return to act 1 for Mcguffin:tm: reasons then i could get behind it, but narratively there is no reason to do it, so its ultimately just a random encounter cause the reason they are there is "just to fight" at that point.
i do like combat so i wouldn't inheritly be opposed to it, but at the same time i dont think it adds much to the game that just adding more story related encounters wouldn't also provide.
Well I dunno about you, but I go back a fourth over the map, and that village is central so specifically that village a lot. I just think it would add to the experience if I clear that village, head into the spider nest below and clear all that stuff then when I come topside I find that more goblins have turned up and are looking for me. It would make the environment feel more alive rather than just a string of stage sets.
I agree with this. If you kill all the goblins and then go in the caves for a while, it would make a lot of sense for at least scavengers to show up by the time you emerge.
Please trust experience - you dont want this.
Also, scavs would come weeks later if not months later to some of the sites. Unless youre around a slum or a proper city scavengers, beasts, or malcontents wouldnt come until LONG after the smoke clears.
yeah so all I am arguing for is maybe a 20 or so encounters such as this through the game. We can probably easily think of where it would fit. They don't all have to be hostile either.
To rattle a few quick ones off.
1. Blighted Village and second Goblin Encounter.
2. Gnoll fight and caravan raid location and wild animals follow up (lots of bodies for to attract some wolves and bears).
3. Gith Creche follow up investigation force after killing the inquisitor or return to find it is overrun with undead from Moonrise.
4. Drow hunter squad investigating a cleared Grym Forge.
5. A follow up fist patrol at the gith patrol fight scene where the bridge was destorying checking up on their missing patrol killed by the dragon (could be non-violent or violent depending on your involvement).
6. Some of the absolutist fighters investigating the sites of all 3 of Ketherics family members if you kill them.
And a handful more of the same.
I am not talking about what that mod did that is more like pure random encounters, I am talking about a handful of crafted follow up encounters post clearance.
But if they were able to add them in, I probably wouldn't complain even if it was clunky. Most of us are playing the game for more than one playthrough, would be nice variation so long as they can come up with a way to integrate them without breaking up the flow.
Yeah I addressed those points in my original post, you can't have a pure random encounter system due to game design, but some curated follow up encounters at certain sites is more than doable and I think adds replay ability and a sense of danger to traversing the map.