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Maybe a invisible spell/potion can help...
Sometimes your party is distracting onlookers and can't be too far away. Besides, that's not the point. The point is that you still have to run away because the NPC will IMMEDIATELY realize it and KNOW it was you who did it and guards will spawn out of you pocket with the item in hand.
You have to pick the vendors that are off on their own. There's quite a few of them in Act 3.
I also had like 15 or so for sleight of hand at the time. I had just about every sleight of hand boost you could get. I took the feat, got my dex to 20, buffed up with guidance and cat's reflexes, etc.
You can also use a bard to distract everyone if you position yourself well.
Also, just a tip. Get behind your target and in sneak. Then enter turn based mode. After stealing what you want use dash and get as far as you can before leaving turn based mode. Even if you leave everyone else behind they won't find anything on them. You're golden.
Has anyone said anything like this. A wild, hyperbolic conjecture is not an argument.
That has not been my experience. People are hung up on merchants. I could accept a merchant being more careful about his inventory. But I am talking about the average joe in the middle of nowhere.
Example: the Tiefling lady that has the Soul Coin in the grove. I RPed an honest character which makes her keep the coin. Astarion goes to her, picks her pocket for the single gold coin she has and by the time he's at the edge of the hill, running away, a guard is already speaking to her.
This has been my experience regardless of the type of NPC.
-Have innocent party member talk to trader
-Change characters to thief while merchant is locked in convo
-Rob merchant blind
-Walk thief a safe distance
-End conversation
-Tell merchant you are don't know how he lost all his stuff while talking to you
An average citizen? Often won't realize something is gone until the thief is long gone. as long as it's a very experienced pickpocket.
Even outside of all of how this is just not how things should work (esp not in a fantasy game), but Larian will do what Larian does, it's buggy as can be. I never once have seen this diplomacy/deception check after stealing. I believe it exists, as even my good friends say it does, but I've yet to see proof of it myself. It actually surprised me when I read there was one.
i absolutely disagree with you i'm nearly 90 hours in and all have but given up on any theft/criminal based role playing in this game. i just finished in a building where. I was up not 1 but 2 flights of stairs invisible and stealth-ed, and still had a guard from outside run all the way up and talk to my mc like none of that mattered. the criminal based choices/activities of this game are broken period. it's honestly gotten so bad i stopped playing early tonight, and came here because at the current rate im struggling to play anymore this is ridiculous. It is 100 percent taking away from the enjoyment. I even had an event where i drank 1 drink i guess passed out. woke up in prison game miles from where i was, mean while my party just hanging out at the bar like. man you see tom where did he go?
Last session an entire town turned aggro because one of our players accidentally looted a red corpse, took nothing, but the guard demanded thousands of gold with no way to talk out of it.
Something aint right.
Stealing is pretty much how things are supposed to be.
It is not like in the U.S.A. where you can seemingly enter a store, steal and nothing happens
yeah its dumb.
They add many spell in BG3 that make stealing actually much easier.
1. It is restricted 1 time per each vendor, you can steal as many as you like so you can pop a darkness behind an NPC in the middle of a city and you can rob them completely.
2. You can use illusion to distract their attention.