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If I can kill something for exp, they're the bad guy
wait, what? how?
That's one thing I actually appreciate about 5e over older D&D editions, that they did away with rigid and objective definitions of "Good" and "Evil" that were the center points of so many arguments. Allows for more organic and natural-seeming narratives to be told without causing unnecessary problems.
It's exactly this.
But when you are seeing someone doing X and talking someone doing the same is evil, it is not "judging morality", it is simply making a logic induction. If you say people who invades other people's lands, enslave or endoctrinate other people, or dont care about the other peoples' needs just their own are evil, when you are found to be intending to invade other peoples' lands, enslave, remove or endoctrinate other people, and not care about their needs, just your own, I am not judging your morality, YOU ARE. I am just making the collation.
But I really wasnt expecting your average northfolk to understand that, as it is clear they dont.
Zevlor will ask you to kill the druids for their own survival, let me remind you that they are pretty much the refugee, leeching compassion from the druids. Is he the good guy? Each faction had their own motives. So it is not the good guy vs the bad guy but more towards which sides are you choosing. It is the same with the Myconid.
The Elder Scrolls universe is like this too. The "bad guys" aren't very nuanced, but everybody else is shades of grey and virtuous heroes are very few and far between.
In the end though, it's not really about their morality or lack of it, but yours. The druids (for example) have a lot of awful ideas and some really crappy people amongst them, but I still don't want them to be murdered. Zevlor is shady but I don't want him or his people to die, either. That's what informs my decisions, not whether they're good or bad or neither, or have something I need, or want to be bffs.
On the flip, for an "evil" playthrough it would be all about what's most useful for me personally. So same: their good or bad guy status is interesting, but not the driver for whatever I choose to do.
I guess older forms of the D&D alignment system expected "evil" to hate "good" and want to destroy it for that reason alone. (I could be wrong about this, D&D isn't my world.) And there are always paladin types who want to smite "evil" because it's evil and they're paladins. I love that this kind simplistic worldview isn't how this story and world is written at all, although it's there too if that's how people want to roll.
My jorney with Kagha:
1 st play) Ok she just trying to be protective
2 nd play hwere i find more stuff) Shes a ♥♥♥♥♥, kill her
3rd dark urge/spek with dead) Ok its more complex then that.
XD
And i see it with a lot of iddferent NPC that its not that easy to see actuall truth =)
I thought Halsien punished her way too harshly. If anything the cove should have punished Halsien for putting her in that position and situation. So talking about good/evil. The game actually doesn't do it very well. But you as player can read more into it than the writers could, clearly.
Except that in 1945 we had things called the "nuremburg trials" that pretty much threw everything you just said out of the window.
We don't have to refer to a objective definition, we have actual legal ones.....
But please tell me how goosingstepping threw all of Europe in wars of aggression because I have been "lied too" and mass murdering civilians of ethnicities deemed lesser, doesn't make me evil.
What childish and immature notions on morality. Never read Nietzsche I take it either ? let me sum that up for you real quick "it's better to die than survive if what it takes to survive is to forfeit your humanity". His idea of a "ubermench" is one that rather accepts death than lower himself into certain behavoir.
Object morality excists, there is a reason why all civilizations on this planet have rules against stealing, murder etc etc. No matter how much you like Game of Thrones, that will not change.
Imma grab some popcorn for the inevitable mental gymnastics i'm gonna witness to try and get yourself out of this hole.