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No other 2H weapon is really better up to mid Act2 (or I've missed it...), sure there's the flaming sword from the Nautiloid devil, does more damage but it's not even +1
It contains a magical glaive that can cast Thorn Whip 1/round as a bonus action, with no daily limit, which is fun for adding a little repositioning of enemies.
There are always some nice halberds, great axes, mauls and warhammers around. At the end of act 2 one gets a nice warhammer - I used that a lot with and without shield. Spears can be interesting for their special effects (silence on hit / blind on hit) - not so much for their damage. I mostly give those to Shadowheart.
The nice thing in BG3 / 5E is that you aren't bound to certain weapon types (as weapon focus is gone). So there are no real disadvantages when switching weapons / weapon types =)
1.
You should Backtrack anyways.
Because You can in Fact do both Areas.
Just do the Underdark First all the way to the End but then dont go up from there into the Next Area. Instead go back and then go to the Mountain Pass :)
2.
And well. There is more than enough Equipment in the Game really.
So You always find stuff even if You miss other Stuff.
Hence dont worry about that.
Just use whatever You think is Best right now.
Not Joking. There is Plenty of Awesome Weapons in the Game.
Thats what my paladin has
That mace your talking about, I gave that to my cleric, who is my sword and shield guy, the teams tank.
My paladin is my main damage dealer.
If you want a flexible weapon (like Phalar) one possible early game option is Drog Hazglin's hammer, Faithbreaker. Another is Phalar Aluve, a long sword with the unique caracteristic of being a finesse weapon (long sword usually aren't) so it's great for DEX paladins.
If you choose the 2h route, there are tons of good weapons. First the everburn blade from the Nautiloid, then 2 great +1 greatswords (Sword of Justice from Anders in risen road and Sussur Greatsword, really useful with the silence on hit) or a +1 great axe with better cleave (forgot the name) grom the goblin in the windmill area where you can save Barcus Wroot.
Later you'll get so many good weapons it's hard to list all, but you can always respec if you get something amazing that doesn't work with your build.
Yes. Half-orcs do 1 extra damage dice on crit. That means the 1D12 from great axes can surpass the 2D6 from greatsword on a crit - something that doesn't happen on average with other weapons.
On crit, the damage dice doubles in BG3, so great sword = 4D6 +1D6 (half orc) = 5D6 and Great Axe is 2D12+1D12 (half orc) = 3D12
In the end of the day, you'll still pick the highest damage weapon usually, but it sure is fun to have 40ish crits by lv 3 with a +1 great axe.