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i would say: there isn't really a good reason NOT to stat cap your primary stat, its 2 asi's or an asi+feat
Don't get me wrong, it's a poor decision that'll make your character weaker than it could be, but at the end of the day that won't make the game impossible to play.
I would suggest some alternatives though:
There is a weapon available in the first act that sets your strength to 18 (whatever it was before) and gloves in the third act that sets it to 23. You could just not put many points into strength and use those.
Alternatively you could try the feat that gives you a cantrip from another class to pick up sheleigh from druid. That's a cantrip that's a bonus action to cast, lasts for the whole fight and lets you use wisdom instead of strength for attack and damage rolls as long as your weapon is a club or a staff.
You can be someone capable of swinging a weapon without necessarily lowering your main stat to do it.
Heck, most of my stats were odd numbers at level 1 which might send some people into conniptions, and I'm still having a grand time on balanced mode.
It doesnt matter. Just play the way you like.
My warrior has 8 Str, 8 Dex, 8 Con,
and im having blast through the game.
Most of my own team on balance had only 18 in their primary state and that was it, mostly due to the fact you get only 3 "feat" options for the entire game, and the items you get/find matter slightly more than that.