Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And all those kids as well, just didn’t feel good , also the goblin camp party where all companions were sad and depressed except Minthara .
I'm alternating a good and evil campaign. They are both great.
I felt that as well. I tried to play the dark urge as repressing their emotions to not become a completely ridiculous avatar of murder just for the sake of carnage, and I liked the options you had for repressing it. Still I tried to play true to a neutral evil character, but the choices in this game that go towards the evil role made me feel sad and empty.
In BG2 I did not really care, I could ditch Imoen and slay Jaheira without a second thought, maybe it was the archvillain Irenicus that made me push so far or also the companions that followed me, like Viconia, Korgan, Edwin. I think we lack some companions that are naturally evil-aligned that would follow me not because of fear, but loyalty and mutual respect.
The only truly evil-aligned companion we have is Minthara. Lae'zel follows her devotion as a Githyanki, either for her queen or her prince depending on what truths she uncovers. Shadowheart is a lost lamb, whatever choice you guide her through. Astarion's story is a revenge novel (which is pretty good). Gale wavers between redemption and becoming the very thing that his folly already lured him of once, but he is never an evil characer, only ambitious and too stupid to be the archwizard he claimed to be.
My suggestions:
- tiny baby beholder that would help you in the final battle (leaving the owlbear cub for good characters)
- Cheerfull duergar bard in your camp (or even hireling) who would like heavy metal music (well, some fantasy analogue) and stupid mature jokes
- Idiot goblins (to replace tieflieng kids\good playthrough)
- Someone evil from Act II to help you in the final battle and stay at your camp like Nightsong and Isobelle
- True Soul Nere from Grimforge... (I don't know what happens to him in Act II if he is alive, I have not reach Moontowers during this run). he is an psychopath idiot, but he easily can be turne into more deep character. We had Edwin in BG 2
- Your suggestions?
I liked Nere and hoped I'd see more of him after act 1. But all the other True Souls and Balthazar saw him as a failure, I'd make a good character arc of him to ''redeeem himself'' or claim vengeance against the absolute when he'd be free because of the prism. But that'd be to close to Minthara's storyline. I'd be funnier to have a crazy Zhentarim Necromancer out to challenge Lorroakan for some reason (Xzar stererotype).
However the first character I'd myself add would be a half-orc cleric/paladin of Tempus. Chaotic Neutral or somewhat that would align easier with an evil party than a good one. Someone you'd find somewhere in act 2, not tadpoled but sent on a holy quest to eradicate the cult of the absolute or somewhat. Strict and orderly, very disciplined and not one for massacre without divine reason.
I personally don't go for Minthara. When I'm evil, the loot I get matters most to me, and the goblins offer nothing, which is a shame. I wish there was a way to convince her to join your squad and drop the goblins, even if that means alienating Haslin. Either that, or the rewards for picking the goblins need to be much better than they are currently.
You could argue they're good minions to have, but I don't even agree with that. They're much more exciting to fight as well compared to slaughtering refugees and a fractured Druid circle on the brink of collapse. They're not really worthy opponents.
Haslin I can take or leave. The shadow curse quest is both boring and buggy. I also found it pretty confusing but maybe that's just me?
My love interest is Astarion, and he seems to enjoy my chaotic evil choices. I have an urchin background, so my character is helpful toward Mol and her crew because they grew up similarly, but otherwise I'm pretty ruthless.
It hasn't alienated Shadowheart either, who is also in my squad and who my character is close to. She's apathetic toward my evil choices, sometimes preferring them because they're practical. She seems to only care about becoming a Dark Justiciar, and if you support that you generally have her approval. It's probably not the healthiest outcome for her character, but it aligns more with my character's arc that she becomes that so we've bonded over it.
The weird thing is I haven't alienated Karlach yet. I mainly keep her around because she hits like a truck when built as a Berserker, but she almost always disapproves of the things I do and yet she still wants to keep traveling with me. That may change soon though.
So don't be evil. You get nothing in return. That is why it feels so empty. We have been yelling for three years in EA for Larian to fix the absolute idiot evil route, they chose to ignore it.