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I found the encounter super easy with a level 11 party. I brought:
Main character: spore druid
Gale
Shadowheart
Jaheira (respecced into a ranger/druid who can wear heavy armor and dual wield)
I had a bunch of spore zombies and both gale and my main character can cast cloudkill. Whole party is immune to poison thanks to hero's feast from Shadowheart. I made gale and my main character invis, positioned them on either balcony next to the portal dudes, and then started the figt by dropping a cloudkill on top of each portal keeper. Then zombies and everyone else rushed down the center aisle to clean up the rest and it was a cakewalk.
Maybe on my next playthrough I'll try and get here a bit faster and do it underlevelled.
The gith never got a single spell successfully cast, due to my psionic dominance and counterspell reactions. Shadowheart was the only one who took any damage at all, and it was minor.
Game is fun, but boy do they need to fire the department who handled the difficulty
There are many things that can cause your character to not make an oppurtinity attack, the most common one is that you already spent reaction.
About the second one... that's AI for you... I had enemies constantly throw fireflasks under their own feet. Also, are you sure it was domination and not confusion?
That said. This fight isn't really that hard, it is way easier than act 2 boss for certain.
LOL i found act 2 boss easier...
It was a new turn and the rogue did not go yet, or maybe he did use a reaction. And Yes, it was dominate.
"Scroll of Dominate Person
Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination. Allies cannot be dominated."
Enemy failed his saving throw but proceeded waste his turn by blowing himself up, but didn't kill himself. Felt like a real person was playing him.
Even if it was new turn, you don't regain reactions until your turn, it's not dependent on the round, but on a specific character turn. It's either that or you turned off oppurtinity attacks in reaction tab (personally i recommend always changing it so game aks you if you want to use them).
And well... i can't say i didn't have non dominated opponents do this when they saw one of my party members in the range of explosion...
If you want i can give you some tips, but what is your team and equipement?
Maybe save and approach it in a different way? Just because you can't steamroll every fight without having to think about your tactics and builds isn't the game being unbalanced. In fact it's actually quite unbalanced in the opposite direction.
1) You have a psionic detector --> you get the element of surprise.
2) There may be a roll to make to scare them off, but from an RP perspective there is no talking here --> you were already told that they would come at you on sight.
1 + 2 = Ambush them in turn-based mode deliberately and carefully. If there was a time to script a vicious opening salvo without any prior talking, this battle was it.
At L11 and L12 you should have a lot of powerful mobility moves:
* Melee leap or misty step right to the portal people and burst/smite them down immediately in turn 1.
* Bless (+ Mystra's blessing double up) all members with your cleric/bard because they will dump all kinds of effects on you. If not that, hit and hope with a Hypnotic Pattern to at least tamp down one side of the battle.
* Use Stage fright (if you have it) -- it's a nasty 1-2 combo with a bardic cutting words. Archers and melee whiffing twice a turn against high AC melee closest to them really burns them down.
* This is the hard part: you need to park casters on the floor in between the two mezzanine areas to maximize counterspell and psionic backlash abilities (if you have it). This will prevent your melee from getting held. The hard part, of course, is the boss is on the floor area and can properly mangle lower AC / non-con-saving throw classes.
Tough fight, most of the Gith fights tend to be. But soldier on. Doable.
- A