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Costs an ASI too so MAD classes might prefer the ASI or a feat if they already have their baselines sorted.
Main disadvantage is a harder start due to the level up delay, and then it depends strongly on which class and which build where you sacrifice two levels from the maximum.
For most the Action Surge is more valuable, considering the boni you get for 11/12 are often insignificant in comparison.
For casters I prefer Tempest Cleric 1/2 while 3 in Warlock can be often nice too for pact of the blade or less for eldritch blast as it scales with the character level and not class level.
My party is at level 9 and I can just respec all of them for 100 gold each. There is no harder start this way. I just got 9 levels straight, in their respective class, and I can respec into 7+2 for essentially free.
For martials there is pretty much no difference. There are no features they get from levels 7-9.
For spellcasters, from what I can see, spells level 4 and 5 are not particularly good. Level 3 spells are still the best. It is often better to upcast Fireball or Lightning Bolt, than cast any level 4 or 5 spell. I haven't tried all of them though.
Cast create water/throw water before electrocuting the enemies, maximise with Tempest Cleric 2, the results might shock you.
Sorcerers can alternatively use their sorcery points and meta magic. With action surge triple fireball at the start of an encounter can level the field.
Can be yes., though it is hardly the best spell available. Lots of options at level 6 spells... each of use depending on the situation. Eyebite can be great... Arcane gate cam move everyone in FAST... or out when routed. Globe of Invulnerability is the ultimate defence... etc.
And Blade barrier (the wisdom side of casters) makes a wee dagger dust devil seem tame.
lots of uses for the top tier... spells like these are why 12 is the cap...
Imagine 1 Create Water + 3 Lightning Bolts. That can do 150+ AOE damage easily in one turn.