Baldur's Gate 3

Baldur's Gate 3

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Arcane Aug 27, 2023 @ 2:55pm
Multiclassing with a Fighter and Action Surge
It seems to me that any class will benefit from multiclassing with 2 levels of a Fighter. Just for the Action Surge. It gives a one whole extra action in a turn per short rest. And we generally can have 3 fights with short rests, per long rest in this game, so it seems sustainable to do that.

I definitely can see that any martial class benefits hugely from the Action Surge. Even if using Haste potions/spells, one more action is a lot of extra damage. We can get 5 attacks from Barbarian, for example, at level 5. attack + extra attack + action surge + attack + extra attack + bonus action attack = 5. With Haste buff on top, we can get 7 attacks I believe?

If I take ranger we can get 5 attacks in first turn with Gloom Stalker subclass. With haste it will be the same 7 attacks.

And for spell casters, we get 2 spells in one turn, which is amazing. For Sorcerer we can even get 3 spells per turn this way. With Sorcerer+Fighter+Haste we can get 4 spells per turn it seems? Imagine 2-3-4 Fireballs in a turn, and such.

Are there any real downsides to do 2 lvl Fighter multiclass for my entire party, right now? I guess I will have 10 lvl of a class + 2 lvl of Fighter in the end. But I don't believe I am losing much of anything important from level 11-12 for a specific class anyway?
Last edited by Arcane; Aug 27, 2023 @ 2:58pm
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Showing 1-11 of 11 comments
Recjawjind Aug 27, 2023 @ 2:58pm 
For fullcasters, prevents access to 6th level spells and potentially some other nice features.
Costs an ASI too so MAD classes might prefer the ASI or a feat if they already have their baselines sorted.
Syynx Aug 27, 2023 @ 2:58pm 
IDK, gaining levels 1 and 2 for Fighter means missing out on levels 11 and 12 of your primary class. Could be worth it, but personally not for me.
アンジェル Aug 27, 2023 @ 2:59pm 
Originally posted by Arcane:
Multiclassing with a Fighter and Action Surge
It seems to me that any class will benefit of multiclassing with 2 levels of Fighter. Just for Action Surge. It gives one whole extra action in combat per short rest. And we generally can have 3 fights per long rest in this game, so it seems sustainable to do that.

I definitely can see that any martial class benefits hugely from Action Surge. Even if using Haste potions/spells, one more action is a lot of extra damage. We can get 5 attacks from Barbarian, for example, at level 5. attack+extra attack + action surge + attack + extra attack + bonus action attack = 5. With Haste buff on top we can get 7 attacks I believe?

If I take ranger we can get 5 attacks in first turn with Gloom Stalker subclass. With haste it will be the same 7 attacks.

And for spell casters, we get 2 spells in one turn, which is amazing. For Sorcerer we can even get 3 spells per turn this way. With Sorcerer+Fighter+Haste we can get 4 spells per turn it seems? Imagine 2-3-4 Fireballs in a turn, and such.

Are there any real downsides to do 2 lvl Fighter multiclass for my entire party, right now? I guess I will have 10 lvl of a class + 2 lvl of Fighter in the end. But I don't believe I am losing much of anything important from level 11-12 for a specific class anyway?

Main disadvantage is a harder start due to the level up delay, and then it depends strongly on which class and which build where you sacrifice two levels from the maximum.

For most the Action Surge is more valuable, considering the boni you get for 11/12 are often insignificant in comparison.

For casters I prefer Tempest Cleric 1/2 while 3 in Warlock can be often nice too for pact of the blade or less for eldritch blast as it scales with the character level and not class level.
Arcane Aug 27, 2023 @ 3:00pm 
*As a bonus spellcasters get armor proficiency for free. Which is a nice perk as well.
Arcane Aug 27, 2023 @ 3:05pm 
Originally posted by アンジェル:
Main disadvantage is a harder start due to the level up delay, and then it depends strongly on which class and which build where you sacrifice two levels from the maximum.

My party is at level 9 and I can just respec all of them for 100 gold each. There is no harder start this way. I just got 9 levels straight, in their respective class, and I can respec into 7+2 for essentially free.

For martials there is pretty much no difference. There are no features they get from levels 7-9.

For spellcasters, from what I can see, spells level 4 and 5 are not particularly good. Level 3 spells are still the best. It is often better to upcast Fireball or Lightning Bolt, than cast any level 4 or 5 spell. I haven't tried all of them though.
Arcane Aug 27, 2023 @ 3:05pm 
Originally posted by Recjawjind:
For fullcasters, prevents access to 6th level spells and potentially some other nice features.
Costs an ASI too so MAD classes might prefer the ASI or a feat if they already have their baselines sorted.
Is Chain Lightning worth it?
アンジェル Aug 27, 2023 @ 3:07pm 
Originally posted by Arcane:
Originally posted by Recjawjind:
For fullcasters, prevents access to 6th level spells and potentially some other nice features.
Costs an ASI too so MAD classes might prefer the ASI or a feat if they already have their baselines sorted.
Is Chain Lightning worth it?

Cast create water/throw water before electrocuting the enemies, maximise with Tempest Cleric 2, the results might shock you.
Arcane Aug 27, 2023 @ 3:09pm 
Originally posted by アンジェル:
Originally posted by Arcane:
Is Chain Lightning worth it?

Cast create water/throw water before electrocuting the enemies, maximise with Tempest Cleric 2, the results might shock you.
And it can also be done by a single character. If they have Action Surge :)
アンジェル Aug 27, 2023 @ 3:11pm 
Originally posted by Arcane:
Originally posted by アンジェル:

Cast create water/throw water before electrocuting the enemies, maximise with Tempest Cleric 2, the results might shock you.
And it can also be done by a single character. If they have Action Surge :)

Sorcerers can alternatively use their sorcery points and meta magic. With action surge triple fireball at the start of an encounter can level the field.
CorwynCorey Aug 27, 2023 @ 3:16pm 
Originally posted by Arcane:
Originally posted by Recjawjind:
For fullcasters, prevents access to 6th level spells and potentially some other nice features.
Costs an ASI too so MAD classes might prefer the ASI or a feat if they already have their baselines sorted.
Is Chain Lightning worth it?

Can be yes., though it is hardly the best spell available. Lots of options at level 6 spells... each of use depending on the situation. Eyebite can be great... Arcane gate cam move everyone in FAST... or out when routed. Globe of Invulnerability is the ultimate defence... etc.

And Blade barrier (the wisdom side of casters) makes a wee dagger dust devil seem tame.

lots of uses for the top tier... spells like these are why 12 is the cap...
Arcane Aug 27, 2023 @ 9:10pm 
Originally posted by アンジェル:
Originally posted by Arcane:
And it can also be done by a single character. If they have Action Surge :)

Sorcerers can alternatively use their sorcery points and meta magic. With action surge triple fireball at the start of an encounter can level the field.
With Haste + Action Surge + Quick Magic we can do 4 spells.

Imagine 1 Create Water + 3 Lightning Bolts. That can do 150+ AOE damage easily in one turn.
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Date Posted: Aug 27, 2023 @ 2:55pm
Posts: 11