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If you are willing, only thing I might suggest is starting a new play through using the origin character you think you like the most (and don't be afraid to respec them to the class you want).
That said I think you should get rid of the idea of a right or wrong way on how to let the story unfold.
It is ok if you let the deep gnome fly.
I failed to save a companion and play now without him.
"Mistakes" are ok. They sometimes make for the better story. There is always a way.
The game is very flexible in that regard.
Trust the journey .Just play your own unique story.
so yeah, thats kinda you making a bad choice lol.
that said: i honestly do not know what to tell you, your companions, by and large, fall under 2 catagories really:
they are either pragmatic tricksters (lae, ast, shadowheart) or vaguely good aligned (shadowheart again, karlach, gale, wyll)
if you just vaguely do good, half of them will like you, and if you vaguely act selfish or resolve issues through trickery, the other half will.
i need to ask: how are they being shown as "wrong" by the game, cause by and large just by picking good aligned options i ultimately ended up saving everyone with little to no effort or concern, ast was annoyed by my goodie 2 shoes actions, but i still did it.
Don't meta game it
Go with the flow, there's not a right or wrong choice
imo, pick a personality and/or set of virtues and stick with that. Being consistently evil, good or whatever you want tends to lead to a more coherent play-through.
Her thought process for that was, Since they think I am a true soul I can say i am a survivor of that crash and they wont hurt me, but what she didn't realize is that by saying she a survivor it cancels out the belief that she a true soul because they were order by a true soul to hunt for survivors thus knowing she lied
what I am saying is you might have a different thought processes than the one the game intends to think you have.
Regarding the companions (dis)approving what you do, narrative storytelling winds around inter-relational tension. I.e. it's not a game where you have to get highest points with everyone. Some of the best dialogue with them comes from conflicting intentions.
Name one TV show where everyone always approves of what everyone else does. If you can think of one, it had a very short run I'm sure.
I had the same thing with the Witcher games series though.
On paper I should have loved those games, but I bought & tried all three of them and couldn't like them. That wasn't my fault nor was it CD Projekt's.
Sometimes something just doesn't click for you and it's no-one's fault.
Yes, I think my issue is I'm misinterpreting what game is trying to tell me and it leads to bad outcomes. Misunderstanding the label on the windmill lever is the perfect silly example, but I get it all the time. Both with quests and companions.
Can't believe I figured out Elden Ring's secrets but can't get what makes BG3 tick. :-)
Anyway. I think I'll start over for the 4th time. Maybe a Minsc-type barbarian with low int, so all the stupid mistakes at least work role-playing wise.
Thanks again!