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while
Wizards primary ability is Intelligence, their saving throw proficiencies are Intelligence & Wisdom and they have a Hit Dice of 1d6.
That only applies to Warlocks
But as a wizard you should be copying every scroll you get your nerd hands on.
Wizard is definitely better of the two.
The wizard gets to learn MORE spells than the sorceror and actually the sorceror does not have many spells in his spell book to even pick. For example animate dead and other summon spells which are obviously a staple for a caster they can have some sort of tank in addition to their attack spells.
BUT NOPE sorceror is screwed over here.
The wizard also gets arcane points similar to a sorcerors sorcery points. They both allow you to fill up a few spell slots that you used already.
Wizards also get to pick things like evocation specialist type abilities which in this example basically adds more damage to your evocation spells. But there are other things to pick as well.
The Wizard also is able to keep MORE MEMORIZED SPELLS on hand than a sorceror.
The Wizard can also switch spells on whim as long as he is outside of combat.. (completely backwards from previous BG games FYI where they had to sleep to memorize their spells and could not simply switch them on a whim.
Now for the sorceror
Sorcerors are STUCK with the spells they choose which are also few. They can only exchange a spell at level up and learn a spell at level up.
They get sorcery points... ok. this allows them to do what I already mentioned earlier but also use metamagic.
But the metamagic is kinda underwelming and not really the strong in most cases compared to the options the wizard gets. They need to reduce the cost of quicken spell to 2 points imo instead of 3 which its at now. Also they nerfed twin cast so you can't use it on things like fireball... again they essentially ruined the class with these two nerfs.
metamagic allows you to quicken, extend range of spell, twin cast and cast spells while silenced.
Did I mention a sorceror gets 12 points by level 12... do you know what that amounts to... it amounts to only 4 uses of quicken metamagic.... you can easily burn those in 1 battle. While the wizard will have his bonus to damage on ALL HIS EVOCATION SPELLS ALL THE TIME. If you choose to pick that school anyway.
You can pick a few different types of sorceror as well which is basically the elemental type which is the one I picked it basically gives you fly for most of the game and some bonuses with lightning spells. But its NOT direct damage bonus to your lightning spells... so its not that great. I picked it so I could fly around more often in game and starting early. Turned out it was a waste cause we get misty step at spell level 2. ..
BUT REGARDLESS BOTH WIZARDS AND SORCERORS NEED SOME LOVE BALANCE WISE IN THIS GAME.
BECAUSE BOTH CLASSES ARE UNDER POWERED.
YOU CAN BLATANTLY SEE HOW UNDER POWERED THEY ARE WHEN YOUR PLAIN OLD FIGHTER IS KILLING EVERYONE ALL GAME WITH HIS 6-7 ATTACKS A TURN EARLY IN THE GAME.... DEALING TONS OF DAMAGE...FYI LATER IN THE GAME THEY ARE ATTACKING LIKE 10 TIMES A TURN
I HAVE FIGHTER WHO BASICALLY JUST KILL BOSSES IN 1 ROUND.... NO NEED FOR THE REST OF THE GROUP....
YET MY CASTERS CANNOT DO THAT KIND OF DAMAGE... THEY WOULD TAKE LIKE 4 OR 5 TURNS TO KILL THE SAME BOSS BUT IN REALITY THEY WOULD NOT BECAUSE THEY HAVE NO HEALTH AND WOULD GET KILLED.
MORAL OF THE STORY SPELL CASTERS IN THIS GAME ARE UNDER POWERED AND NEED BUFFS TO LEVEL THE PLAYING FIELD.
Wizards, Sorcerors, and even clerics and druids could all use a increase to the base damage their spells do. Because as I mentioned fighters can basically solo bosses and kill them in 1 round...
You might see trolls claim oh but casters get control spells etc...
That is a TROLL.
Fighters get control as well they can stun, prone, knock them off balance, bleed, open wounds... never mind use scrolls and magic items to do more.
So that argument is a TROLL period.
Those trolls do not want to admit how weak the damage of casters is and they do not want to simply admit they need buffs.
Only Warlocks get slots back from short rests. Sorcs, Bards (both innate arcane casters) do not.
Most of what you said is complete nonsense, but that is a straight up lie.
In what world is your fighter getting 6-7 attacks "early game"? Or even late game?
At level 11 you get Improved Extra Attack which gets you to 3 attacks in a turn.
If you throw Action Surge in you can double that to 6, but that is once per short rest. Not "every turn".
And with fighters being so OP, care to explain how my Sorcerer took down Lae'zel when she duels you without taking a single hit?
Um... no. Evokers can Shape the Weave... they can drop a fireball on top of friends, and they will always make their save, and receive 0 damage.
And that is only on evocations.
They get no bonus damage.
Videogame where 99% of what makes wizards amazing literally doesn't exist? Sorcerers edge them out. On a second playthrough when you know what's comming a wizard gets a bit better but the options still aren't there for them to replace a sorc.
Sorcerer is a specialist they do one thing very well and will probably out perform a wizard in that area.
Wizard is a swiss army knife, and get to recover spells via arcane recovery for free
I prefer the sorcerer myself, but you do get less spells then any other class in the game. Even the bard gets more then you do. So you have to specialize and be very picky about your spells.
A Wizard on the other hand can just swap around his spells when ever he wants making him way more versatile. Both are good for different reasons... but i find the sorc is stronger when built properly do to meta magic.