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Heals that can hit all 4 people (throw a potion, all hit in the splash) and grenades of course sure, but SO much more.
With how many scrolls there are, even after using the ones you want to teach your wizard, they're just free spell slots. I'm not giving them to martial classes to cast spells - that's not going to be the best use of their turns. But having Gale firing off spells without using slots? That's valuable.
Thisobald's Brewed-Up Bellyglummer.
Yeah the fact that you need to craft the potion and then go to the inventory to read the effect is again... bad UI, like everything in the game, the UI is the biggest flaw of BG3.
When I saw alchemy the first time, I immediately turned gale into a transmuter to get the double crafting perk and stack potions.
It's kind of weird that you have to either have the potion already or brew it and then inspect it. The good thing is that each ingredient makes a unique potion, and the ingredients that make potions you don't care about can be the ones you use for the "any X" ingredient.
You can always quicksave, brew one of each new thing, see what they do, and decide if you want to reload to keep the ingredients or roll with what you just made. In the end nothing seems so important that reloading would even be necessary. You have a potion of X that you may or may not use, instead of a handful of ingredients whose worth is only valuable as potions.