Baldur's Gate 3

Baldur's Gate 3

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Night Writer Aug 27, 2023 @ 8:00am
GUIDE: HOW TO FIX YOUR MODS AFTER AN UPDATE
Step 1: Uninstall the BG3MM (note this may not be necessary if you have auto update enabled within the Mod Manager options)

Step 2: Go to Nexus Mods, Download the latest update to the Mod Manager ( I believe they link you to github) for the file.

Note: Make sure you only have 1 instance of mod manager installed, and make sure it is the latest release)

Step 3: Remove old mods in the mods directory
Your Mods directory should typically look like this (unless you installed to a non-default location):>

C:\Users\Username\AppData\Local\Larian Studios\Baldur's Gate 3\Mods

Step 4: Reinstall the mod manager fresh per the instructions.

Step 5: Make sure your game data path, and game executable path is set in the BG3 Mod Manager under settings> preferences

Your game Data path should be: (unless you installed to a non-default location)
C:/SteamLibrary/steamapps/common/Baldurs Gate 3/Data

Your game executable path should be: (unless you installed to a non-default location)
C:/SteamLibrary/steamapps/common/Baldurs Gate 3/bin/bg3.exe

Step 6: Download the latest versions of all your mods, making sure they all are compatible with the latest version of the game.

Step 7: Within the BG3MM select Import Mod, and select the mod you want to import from the file location where you saved your downloaded mods.

Step 8: Right click the mod in the inactive list, and activate it. so it goes into the active list.

Step 9: Activated mods are loaded, now edit Mod order accordingly based on highest priority (for you) and make sure to check your mods for notes from the creator on compatibility and required load order.

Step 10: Within BGMM3 go to file, and select Export order to game.

Step 11: Launch BG3 and play
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Showing 1-9 of 9 comments
Night Writer Aug 27, 2023 @ 8:07am 
NOTE: THE PROBLEM WITH MODS IN BG3

The biggest problem currently is that BG3 is receiving so many changes constantly that playing with MODS at this point is basically pointless. Each time the game is updated you will be required to get an updated version of every mod you are using, and thus will be required to wait for the Mod Creator to release said update to their mod making it compatible. Sometimes this happens within a day, some times it doesn't happen for several days, and sometimes it never happens at all.

Keep that in mind when modding your play through, the value of your time and the value of your SAVE file needs to be taken into consideration before applying mods, as they may not be available later if the game is updated.
Chapa Sep 16, 2023 @ 3:31pm 
Yeah, I'm basically only following up with my party because my friends don't want mods. My solo playthroughs are halted until at least essential mods are updated.
id795078477 Sep 16, 2023 @ 3:36pm 
Originally posted by Night Writer:
NOTE: THE PROBLEM WITH MODS IN BG3

The biggest problem currently is that BG3 is receiving so many changes constantly that playing with MODS at this point is basically pointless. Each time the game is updated you will be required to get an updated version of every mod you are using, and thus will be required to wait for the Mod Creator to release said update to their mod making it compatible. Sometimes this happens within a day, some times it doesn't happen for several days, and sometimes it never happens at all.

Keep that in mind when modding your play through, the value of your time and the value of your SAVE file needs to be taken into consideration before applying mods, as they may not be available later if the game is updated.

No, it's not pointless.

1: Disable automatic updates of the game
2: Don't launch it through Larian's launcher
3: Install the relevant version compatible mods and play
4: If the game rolls in an update - don't update it, just continue playing - until you're sure all the mods you're using got updated by the community.
5: When you're sure all your mods were updated, do manual update of the game
6: ???
7: Profit!

The only way this can fail is if new update makes old version saves incompatible - but that'd just mean you will lose your old game version saves anyways and it's only a question of you losing extra saves during time in-between them rolling the update in and you manually updating (after your mods were updated). And they almost always keep BC for saves.
Last edited by id795078477; Sep 16, 2023 @ 3:38pm
アンジェル Sep 16, 2023 @ 3:49pm 
Finally. Though I doubt you got here because of my rant...
guard65 Sep 16, 2023 @ 4:15pm 
What a major royal pain that is.

I just extract the update, see if any of my modified files have changed. Any file that has changed I re-add my alterations and place them in the override folder.

Takes all of 5 minutes on the outside if files have changed.
rcourtney44 Oct 30, 2023 @ 6:01am 
Two things
1) Why would you have to uninstall BG3MM to begin with???
2) Should the mods in C:\Users\Username\AppData\Local\Larian Studios\Baldur's Gate 3\Mods appear in the MODS folder located here?C:/SteamLibrary/steamapps/common/Baldurs Gate 3/Data ???
I am so confused anmymore! There is a MODS folder
here - C:\Users\Username\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
and here - C:/SteamLibrary/steamapps/common/Baldurs Gate 3/Data
Obey_Wann Nov 9, 2023 @ 7:17am 
I am trying to load my saved game from before the patch. I updated every mod. When I load my game (continue), I get a warning: Different Mod Settings. The Following mods were embedded on save, but are now disabled. It then lists all of them that I updated last night.

https://imgur.com/79qDgBs

https://i.imgur.com/79qDgBs.jpg

It says my game will be unstable.

I used mod manager, and they are all in the active column. I saved it, then exported it to the game and started the game from Mod Manager.

How do I get it to enable those mods? Help me, Steam community, you're my only hope.
Luci_Purrr Feb 1, 2024 @ 4:39am 
Originally posted by Obey_Wann:
I am trying to load my saved game from before the patch. I updated every mod. When I load my game (continue), I get a warning: Different Mod Settings. The Following mods were embedded on save, but are now disabled. It then lists all of them that I updated last night.

https://imgur.com/79qDgBs

https://i.imgur.com/79qDgBs.jpg

It says my game will be unstable.

I used mod manager, and they are all in the active column. I saved it, then exported it to the game and started the game from Mod Manager.

How do I get it to enable those mods? Help me, Steam community, you're my only hope.

Did you ever get it fixed because that’s currently happening me right now
seeker1 Feb 1, 2024 @ 4:51am 
Originally posted by Knight Writer:
Each time the game is updated you will be required to get an updated version of every mod you are using,

Actually, no. I use dozens of mods and most of them never become incompatible after a patch or hotfix. Just as an example, class and subclass mods I have never seen be affected. Never happens.

The honest fact is, the only reason why a whole bunch of mods became incompatible with HF 16 is because their authors embedded BG3 Mod Fixer into their mods. I really wish they would stop doing that. But that is, for example, the only reason why Basket Full of Equipment became incompatible with HF 16.

Now, please note, no slam against OP intended, I get I am part of a minority here, but I mod the game on Mac, and this advice isn't useful for me. And the only reason I point this out is, it causes an additional hurdle, as I can't use Script Extender which by itself often fixes problems with Mod Fixer or other mods all on its own.
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Date Posted: Aug 27, 2023 @ 8:00am
Posts: 9