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Looking through my inventory for something to verify with now.
https://i.imgur.com/ulNyx9G.png
https://i.imgur.com/yqso95y.png
https://i.imgur.com/o5o9cMG.png
The last one there is no saving throw because the target died.
But so far, its calculating things correctly, and I can't replicate what you are experiencing. I will try with cleric stuff- plenty of save dcs in their spells.
I thought that too, but it is difficult to tell what is initial save and what is escape save.
I tried to wrap my head around just how it ends up on 12, but even if I consider duplicate bonuses not stacking it doesn't make sense.
One is saving throw agains Black Tentacles and the other is saving throw against Condition: Black Tentacles.
Do this in turn based, might help see what happens when.
I also reproduced the Black Tentacles result, which claims it does the same, but uses a constant DC.
The way the combat log looks for both is definitely different. For Thunderwave the save is indented under the message for the initial cast. In case of Black Tentacles it's formatted to suggest it's a separate save.
Anyway, definitely looks like a bug, not a conspiracy.
EDIT: My log actually looks reversed... first there's a bunch of saves against the condition, and at the very very end there's a save against the spell itself, which lists DC of 19.
https://i.imgur.com/FWYWiOS.png
https://i.imgur.com/At7EGcu.png
And then faerie fire, against friends...
https://i.imgur.com/VbaWeMn.png
https://i.imgur.com/FDN3eeP.png
And foe...
https://i.imgur.com/F9gI32d.png
https://i.imgur.com/Oqj0qlk.png
Its calculating the DC correctly, and is consistent, it seems friend or foe or neutral. Granted this isn't the most comprehensive test, but so far, I cannot replicate what you're experiencing.
Also- what difficulty are you playing? Not that I think it will make a diff, but there may be baked in alterations to DCs and saving throws at higher or lower difficulties (mine were done at standard diff).
I'll try with some DC boosting items and something that persists.
This save is on medium difficulty
There should be TWO saves for that spell... one to resist the initial cast, then another to get out of the restraints if you failed the first or stayed in the area/moved through it.
Is the second going with a flat dc?
Yes, but in my log they were in reverse order.
Initial cast: DC12 against "Black Tentacles" (failed)
End of turn check: DC19 against "Black Tentacles" (failed)
...
End of spell check: DC12 against "Black Tentacles" (failed)
Karlachs walks into the tenctales: DC12 against "condition: Black Tentacles" (success)