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like xcom, pillars of eternity and divnity original sins are probably the only ones that your average person has ever heard off, well and this one now ofc.
I mean, this is objectively a ♥♥♥♥♥ take, considering the success of FF 14
So at some point nobody ever tried a high production value TB Game anymore, because the 2 big ones in the RPG field at that time said so.
Obviously it's a little bit more complicated then that...ie there was a bit of market fatigue because of the high number of tb games before Bioware made bg1 etc. so there were a few more factors, but the former one was the major reason, why nobody risked it until Larian.
nah there is definilty more to it than that.
a traditional top down rpg is usually slow paced both in actual gameplay and in overall plot pacing.
which sets someting like xcom apart from tradtional top down rpgs to the point many people don't even think of xcom as an a rpg but more like squad tactics game or something like that.
as a rule of thumb fast paced action packed games are typically more mainstream, which is just easier to do in real time first or third person rpgs.
And now Larian demonstrated, that despite your reasoning you can make a good selling tb game, so something seems to be flawed with the "tb games are to slow" argument.
Especially seeing as all RTWP Games are struggeling to sell enough copies, if they don't add tb mode, and owlcat completely switching to tb...
If "tb is to slow" was true we wouldn't see that.
Right now at least in the west the classic jrpg turn based stuff is "dead" its not mainstream. Now if a good game with a lot of news comes out, with that classic non tactics FF turn based system. it could revive it. But in general action combat is far more popular.
Id rather play an action FF then boring no movement turn based. I hope ff tries another tactics type of turn based game though.
By dead I mean "non mainstream"