Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it's not like going 5 paladin and 5 sorc is gonna be weird anyway, sorcadin is a thing., though i was fairly sure its commonly a smaller dip?
concerning yourself about having it "almost ready" in act 1 is silly.
That said, respecs at 100g are really cheap in this game. By all means, stay pure at level 5-6 and then respec and multiclass at level 10+.
it's not like its not useable during progression, it just wont be feature complete.
You still get 4th, 5th, and 6th level spell slots you just don't get 4th, 5th, and 6th level spells. That's perfectly fine as you just focus on spells that are incredible when you upcast them. Bard spells also aren't very good at 4th and 5th tier (Otto's Dance at 6th tier is amazing but can only cast it once.)
You can upcast Command or Hold Person at 6th level to target 5-6 enemies and use Heightened Spell to turn a 60% chance of success into 90% (instead of doing a single Otto's Dance) and use Cutting Words to make sure it sticks. Or use Extended Spell to make Command / Glyph of Warding (Sleep) [Both are non-concentration] last 4 turns instead of 2. You've also got full spell slots for Counterspell.
Then you can do things like Extended Spell on Warden of Vitality for 2D6 x20 healing as a Bonus Action and add all of the cleric gear that gives you bless, blade ward, and temp health whenever you heal someone. Or toss Command / Hold Person / Blindness at 150FT with Distant Spell (probably a bug.) Tempest Sorceror also gives your Bard far better damage cantrips, Shield, Blink, and bonus action fly every time you cast a spell (free misty step every turn, or cast Featherfall outside of battle for free whenever you want to fly somewhere.)
It just works too well together when level 7-12 Bard doesn't get anything great.
Lore Bard is also stupidly squishy if you don't take Moderately Armored Feat or build around racial traits and Draconic Sorceror. Bleh.
As spellcaster it's better for example to be good fire mage at lvl 5/6 and be much better with OP spells in lvl 10. Creating some 5/5 or 6/6 and wait for 10-12 lvl whet its starting look good is nonsense in BG3. Ofc everyone play how they want, you want mage in heavy armor and with sword? Ok you can but not call it good build or tier S build because it's not when you compare it to clear spellcaster.
At lvl 12 it's better when you almost finished game? Cool. How it's look at lvl 6 or 8, still better tan clear bard?
multiclasses are niche for a good reason, if you don't know what you are doing you'll make a mess and it'll be mundane, but at the same time they can easily overpower just pure singular class builds if built right.
you're still trying to argue not to consider a lvl 12 build in a game that goes to lvl 12 and i do not get it, like that is the entire point of planning out a build, there is time where you wil be lvl 12 using it fully.
Yes, who care how your build look in last few hours of gameplay? As spellcaster who not multiclass I have almost full potential when I end act1/start act2.
i get that seeing numbers go up is enjoyable, i make a lot of alts, but there is also the joy of a fully fleshed out build coming to fruition.
and you are still ignoring the fact that the muliclass builds work at lower levels to, even at less potency.
It's better than a pure Lore Bard who has the lowest AC in the game, no Shield Spell, and no Mage Armor. You are only taking a 1 level dip in Sorceror to begin with which barely delays progression.
Tempest Sorceror 1 -> Lore Bard 6 -> Tempest Sorceror 6
Immediately get's you the Shield spell and a Fly speed of 30ft whenever you cast a spell. Extremely strong as this does not consume your normal movement and can relocate yourself to anywhere you want (free misty step.) Also Constitution saving throws, Magic Missile, and Cantrips that actually do something in battle (Vicious Mockery is useless after level 1-2)
I only wish there was a way to get Sanctuary on this build without giving up Command or Warden of Vitality.
IF HOWEVER you plan to play a Valor Bard who get's Medium Armor and Shields then you don't need to multiclass to make yourself less squishy. It's just Lore Bards in particular who have to sacrifice Race / Subclass / and Multiclass to find a way to get more than 13 + 3 AC.
I'm not say these multiclass don't work in low lvl, I say they are not good.