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But if you're talking about because you 'see' an ambush - if you're hardcore roleplaying the characters only sense an ambush, they don't actually 'see' anything unless it's implied by you attacking
Nah, its either the intended design or a bug. The current fight I'm save-scumming (cus feck having to take almost half the entire party's health in damage before we're even allowed to take an action) is the Living Armor ambush in the Acid Pit under the Morgue in Act 2. I summoned a Guardian of Faith with Shadowheart into the center of the acid pit and sprung it.
After that, I had the other three party members hiding a few feet away so that they wouldn't be pulled into the fight immediately. Mission accomplished too, until I try to get them into the fight. Shadowheart is, of course, surprised, since she had to break her stealth to summon the spirit, but the others are not. Yet the moment I, lets say, use Wyll's Eldritch Blast on the enemies, he gets "Surprised". I shoot at them with Lae'zel, she gets "Surprised". I have my MC cast a spell at the enemy, he gets "Surprised".
If this is intended, its garbage. I'm hoping this is a bug.
Read my above comment.
Having to sacrifice a Feat to get around bad design and/or bugs is something I refuse to do, though I had forgotten about the Feat, so I might very well use it in future runs if this is never patched out.
Yeah, this has happened a few times before, but since that was mostly in Act 1 or with easier encounters it didn't really matter. Here though, its a small, enclosed space with enemies that don't hit terribly hard, but aren't exactly weak either. If the enemy gets lucky on damage rolls I either end up with half my party at half health or 1 or 2 people downed on turn 1.
To be fair, the area I'm in is easy to miss. Its off to the side of the map of the town, and even then its a dark hole in the ground covered in roots with a big set-piece like the army of the Absolute over the horizon. Easy to miss if you don't mouse over it, or just don't think to check at the bottom of a staircase that goes into a seemingly empty pit.
Yeah, its definitely some BS. Found a workaround though: if you summon a disposable enemy like a Magehand or something, then let the enemy kill it and reset/exit combat, you can then reengage them with sneak attacks without getting forcefully surprised.