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This is pretty much exactly how I deal with the camp.
it helps by leaving as well, even better, you get both helsin and minthara as a companion and the tiefling blacksmith survives..... f the grove .... waste of time... ( devs. killed helsin after latest patch, he will die anyway ....)
I brought the house down, every clapped.
You cant big brain the game anymore, in act 1, like i did, my camp is loaded with people, and now helsin is a dead corpse in front of his tent..... you went the ♥♥♥♥♥ way ye? save the grove ?
I free Halsin, tell him to join but then get him temporarily out of the party to sneak around, steal from that Zentharim dealer like crazy, only to bring him back after I'm done.
You need to postnatally abort the goblin spawn, though, otherwise they will alarm the whole camp after you released Halsin.
well, i went "it aint my problem" route, just like in real life)
Last, go for the bugbear that is trying to reanimate an illithid mindflayer to try and speak with the dead. Kill him too using the same strategies. Beware he'll trigger a conversation.
While doing all these, try to close all doors behind you to avoid too many enemies gathering up and ganging up on you.
- Open the bottle (from stealth); this one was fun
- fight alongside the ogres
- Use barrels
- Fight from high grounds (there are a few balcony available inside and outside)
- Defend the gate first, less enemies after (you can also predeploy barrels on the field)
From her room exit the other door at the rear of the room and kill the ogre guarding the loot, she is easy. Find the room with movable plates and solve the light/dark puzzle opening a secret door to a long ladder down to the underdark and a temple. Activate the fast travel spot then climb back up to continue the quest.
Go to where Halsin is captured.
Tell the goblin girl to stop throwing rocks,
Halsin in bear form busts open the cage door killing the guard.
Kill the 2 goblin girls asap because they run to get help but they are kids so they drop fast.
Clean up the rest of the guards in the room and the 2 worgs, they are all very easy.
Talk to Halisin then tell him to wait while you kill the leaders.
Go to the Drow lady, put every party member against the wall by her to avoid the wandering goblins seeing the fight.
Use a sneak attack with a poisoned weapon on her usually taking away half or more of her health instantly.
When combat starts unload all the heavy damage you have on her taking her out fast and kill the goblin by her before he goes for help.
If the roaming eye does show up just fireball it before it summons help. It has low health.
Walk out and the other goblins just ignore you because they saw nothing happen.
Go to the final big boss, climb to the rafters and at the far bottom left of the screen is a partial wooden floor which will block ranged attacks from below. It is right above the entry door.
Position your party on that floor then go to camp and full rest regaining all spells.
Leave camp then hit the main boss with a ranged attack from stealth, being in stealth and above him it hits for extra damage. My ranger shot him and removed half his health in one critical hit.
The boss will run to the ladder and climb up, put grease on the rafters by the ladder and he will slip and fall, Range attack him while he is down doing added damage for him being prone. You should easily take him out before he even gets an attack off.
One goblin will run for the drum to call help, grease on the floor in front of that drum makes him fall then a fireball ignites the grease and him.
Finish up the room easily and as they climb up they slip on grease and the extra damage attacks quickly kill them.
Loot everything then just quick travel to the grove and quest done.
Since you already unlocked the fast travel to the underdark earlier no need to even mess with the lowly goblins in the camp anymore as most of them carry junk loot.