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It's not that hard to get an okish value there, most locks are <=20 a few 25 and very rare 30 that you don't have to care about (most of them probably have a key somewhere)
You can smash most doors & Chests instead of having to open just break them.
For anything that you can’t break just use the knock spell from wizard or if you have a knock scroll
you can have a gith with a 14 dex or so using astral knowledge
you can have a ranger or bard with SOH
you can have a 14 or so dex character loaded up with SOH items and guidance and whatnot. This will fail a lot esp on 30 difficulty locks but the majority of locks are under 20 and this will do just fine given the excess of picks in the world. you can knock the really bad ones and some of the blood potions have a 'free' knock (gnome?)
I keep saying 14 dex. This assumes you have at least 1 medium armor user in your group, who has the 14 or better to take advantage of that type of armor.
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SOH is just a critical skill, and its OK since it replace at least 5 old ruleset skills. Its your pickpocket, disarm and set traps (set was left out of BG3), open locks, general SOH(con games and odd delicate operations) all in one. Back in older rules you wanted a rogue or a bard or someone with a very high skill set (a few classes got tons of skill per level, most did not, and only rogues and select classes were allowed to take thieving skills as not generally known to others) so its much better than it used to be.