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Most of the tabletop games I'm in still use the regular rules because too many arguments pop up. E.g. One guy thinks the goblin's behavior proves he's not evil. Another guy disagrees that the behavior proves that the goblin is good or neutral. Paladin kills goblin as an inherently evil creature. Other Paladin kills first Paladin for breaking his oath to only wipe away evil. Other Paladin is struck down by his god for deciding what's good and evil.