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Chars have six ABILITIY SCORES (INT, CHA, WIS, STR, DEX, CON) There are SAVING THROWS (based on ability) and ABILITY CHECKS. There's no such thing as an Athletics Save or Acrobatics Save. Those are skills that can buff an ABILITY to perform an act. If you are proficient in certain skills, it's just an ability check against STR or DEX where you get a bonus on that check for certain types of skills within that ability.. like Athletics skill (STR) for like jumping far or climbing a sheer cliff face or Acrobatics skill (DEX) for like maybe staying upright or walking on a thin edge or slippery surface. Acrobatics and Athletics tend to be the most difficult to discern from one another. Just think of anything special requiring strength/force vs dex/balance/grace. You are still doing a STR or DEX ability check, it's just a bonus for the specific thing you are doing if you are proficient in that skill. A lot of times a DM will say something like "Everyone that's proficient in <skill> give me a roll"
A SAVE is trying to AVOID an effect from something.. it's a completely different concept. Such as a CON save for you body rejecting poison or DEX save for quickly and nimbly jumping out of the way of some area effect. CLASSES give a proficiency to these SAVES in two abilities typically. Like a fighter gets STR and CON SAVE PROFICIENCY
Saving throws associated with a specific attribute will receive the attribute bonus. IE, a con save roll from a 10 con wizard and a 20 con fighter will differ by at least 5, as the wizard would get a +0 while the fighter will get a +5 (and maybe proficiency bonus if they are proficient in that saving throw).
The Fighter with 8 Int actually gets a -1 penalty to Intelligence saves.
Each class also has two saving throws they are Proficient with, letting them add the character's Proficiency Bonus to the roll. That number goes up slowly as you level up.
Why does it matter? The game is built on 5e, not 3.5e. That's like asking what's the same from WoW: Wrath of the Lich King vs WoW: Warlords of Draenor. Things change for better or worse.
I'm asking because this seems more like a topic for a D&D forum than BG3 since, again, the game isn't built around 3.5e rules.
It does matter and a Wizard would have a worse constitution save than a Fighter with 20 constitution. So if the poison is resisted with a constitution save the Fighter has the advantage.
But usually you just build variety into the party and make sure they are good at different things, if you have everyone with mediocre stats due to wanting more balanced saving throw modifiers, then none of them are especially good at anything.
Yes it does matter. A CON save for poison is not an INT save. What is the CON score of this wizard char? Ability score ranges have modifiers depending on their value. A fighter will typically have a higher CON to begin with and a proficiency bonus depending on char level on top of that.
I think if I recall a 20 CON would give a +5 ability score modifier plus proficiency since it's a fighter would give another +3 lets say for a lvl 5 char, so +8.. You'd only need to roll a 7 or higher to save for a DC 15 poison save for instance.
A wizard that has a 12 CON would get a +1 modifier, but a wizard is not proficient in CON... so the Wizard would need to roll at least a 14 to successfully save a DC 15 CON save for poison..
Athletics is a skill, and is the only strength based one.
If you've got a +1 to athletics then that means you've got a 12 or a 13 strength score and you're not proficient with athletics.
There are Athletics checks, as Athletics is a skill and skill checks are a different thing from saving throws.
For example, you would roll an Athletics check for climbing a rope.
Athletics is an ability check against strength, you will get a bonus if you are proficient in the skill.
A save is something completely different and does not use a SKILL.. only the base ABILITY.
Roll athletics / acrobatics to avoid being knocked prone is the definition of rolling a saving throw.
I don't know you missed the point of using a 3.0 and 5.0 version of a game when talking about 3.5e and 5e. You do you, I guess. I just have no clue how to make it any clearer that comparing 2 completely different versions of a game is, at best, stupid.