Baldur's Gate 3

Baldur's Gate 3

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Simpson3k Aug 26, 2023 @ 8:00am
What is left from the 3.5 edition?
Are their still fortification-, reflex- and willpower saves. Have the diffrent classes differnt ammounts of attack bonus increase per level. Neverwinter Nights 1 did a really good job with introducing and explaining the game mechanic to the player but in this game i dont really understand the deeper mechanic. Does it make even sense for fighter to have 12+ wisdom so he has not a too bad will saving throw?
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Showing 1-15 of 55 comments
HFM Aug 26, 2023 @ 8:04am 
Seems fair. I tend to lowbal definitelyl INT and maybe CHA depending on how I want to play the char on fighters so it's not crazy to have a fighter than might have a decent wisdom if you want to play like an older seasoned type person.
Landomart Aug 26, 2023 @ 8:09am 
Saving throws have been changed from fort, reflex, and will to strength, dexterity, constitution, wisdom, intelligence, and charisma. There's also athletics and acrobatics saves, but those are less common than the other six in 5e.
HFM Aug 26, 2023 @ 8:37am 
Originally posted by Landomart:
Saving throws have been changed from fort, reflex, and will to strength, dexterity, constitution, wisdom, intelligence, and charisma. There's also athletics and acrobatics saves, but those are less common than the other six in 5e.

Chars have six ABILITIY SCORES (INT, CHA, WIS, STR, DEX, CON) There are SAVING THROWS (based on ability) and ABILITY CHECKS. There's no such thing as an Athletics Save or Acrobatics Save. Those are skills that can buff an ABILITY to perform an act. If you are proficient in certain skills, it's just an ability check against STR or DEX where you get a bonus on that check for certain types of skills within that ability.. like Athletics skill (STR) for like jumping far or climbing a sheer cliff face or Acrobatics skill (DEX) for like maybe staying upright or walking on a thin edge or slippery surface. Acrobatics and Athletics tend to be the most difficult to discern from one another. Just think of anything special requiring strength/force vs dex/balance/grace. You are still doing a STR or DEX ability check, it's just a bonus for the specific thing you are doing if you are proficient in that skill. A lot of times a DM will say something like "Everyone that's proficient in <skill> give me a roll"

A SAVE is trying to AVOID an effect from something.. it's a completely different concept. Such as a CON save for you body rejecting poison or DEX save for quickly and nimbly jumping out of the way of some area effect. CLASSES give a proficiency to these SAVES in two abilities typically. Like a fighter gets STR and CON SAVE PROFICIENCY
Simpson3k Aug 26, 2023 @ 8:44am 
So it does not matter how high what ability is for the average saving throw? A low constitution, wizard with 20 intelligence has the same chance to resist a poison than a fighter with 20 constitution?
GamerTechChubTV Aug 26, 2023 @ 8:46am 
If you want to look into it, BG3 uses the D&D 5th Edition rules.
sevensided Aug 26, 2023 @ 8:48am 
Originally posted by Simpson3k:
So it does not matter how high what ability is for the average saving throw? A low constitution, wizard with 20 intelligence has the same chance to resist a poison than a fighter with 20 constitution?

Saving throws associated with a specific attribute will receive the attribute bonus. IE, a con save roll from a 10 con wizard and a 20 con fighter will differ by at least 5, as the wizard would get a +0 while the fighter will get a +5 (and maybe proficiency bonus if they are proficient in that saving throw).
Last edited by sevensided; Aug 26, 2023 @ 8:48am
McNum Aug 26, 2023 @ 8:49am 
Originally posted by Simpson3k:
So it does not matter how high what ability is for the average saving throw? A low constitution, wizard with 20 intelligence has the same chance to resist a poison than a fighter with 20 constitution?
You use your ability modifier for the saving throw. So a fighter with 20 Con has a +5 to his throw, but the Wizard with 12 Con only gets +1 for a constitution save.

The Fighter with 8 Int actually gets a -1 penalty to Intelligence saves.

Each class also has two saving throws they are Proficient with, letting them add the character's Proficiency Bonus to the roll. That number goes up slowly as you level up.
IvoryTemplar Aug 26, 2023 @ 8:50am 
Originally posted by Simpson3k:
Are their still fortification-, reflex- and willpower saves. Have the diffrent classes differnt ammounts of attack bonus increase per level. Neverwinter Nights 1 did a really good job with introducing and explaining the game mechanic to the player but in this game i dont really understand the deeper mechanic. Does it make even sense for fighter to have 12+ wisdom so he has not a too bad will saving throw?


Why does it matter? The game is built on 5e, not 3.5e. That's like asking what's the same from WoW: Wrath of the Lich King vs WoW: Warlords of Draenor. Things change for better or worse.

I'm asking because this seems more like a topic for a D&D forum than BG3 since, again, the game isn't built around 3.5e rules.
Captain Worthy Aug 26, 2023 @ 8:52am 
Originally posted by Simpson3k:
So it does not matter how high what ability is for the average saving throw? A low constitution, wizard with 20 intelligence has the same chance to resist a poison than a fighter with 20 constitution?

It does matter and a Wizard would have a worse constitution save than a Fighter with 20 constitution. So if the poison is resisted with a constitution save the Fighter has the advantage.

But usually you just build variety into the party and make sure they are good at different things, if you have everyone with mediocre stats due to wanting more balanced saving throw modifiers, then none of them are especially good at anything.
HFM Aug 26, 2023 @ 8:56am 
Originally posted by Simpson3k:
So it does not matter how high what ability is for the average saving throw? A low constitution, wizard with 20 intelligence has the same chance to resist a poison than a fighter with 20 constitution?

Yes it does matter. A CON save for poison is not an INT save. What is the CON score of this wizard char? Ability score ranges have modifiers depending on their value. A fighter will typically have a higher CON to begin with and a proficiency bonus depending on char level on top of that.

I think if I recall a 20 CON would give a +5 ability score modifier plus proficiency since it's a fighter would give another +3 lets say for a lvl 5 char, so +8.. You'd only need to roll a 7 or higher to save for a DC 15 poison save for instance.

A wizard that has a 12 CON would get a +1 modifier, but a wizard is not proficient in CON... so the Wizard would need to roll at least a 14 to successfully save a DC 15 CON save for poison..
Last edited by HFM; Aug 26, 2023 @ 8:57am
Dragon Master Aug 26, 2023 @ 9:00am 
Originally posted by Dorok:
Originally posted by HFM:
There's no such thing as an Athletics Save
So I got a bug item as it mentions explicitely +1 Athletic?

And Solasta totally screw up D&D 5e and just invented their system and put the D&D 5e label on it?

Athletics is a skill, and is the only strength based one.

If you've got a +1 to athletics then that means you've got a 12 or a 13 strength score and you're not proficient with athletics.
Captain Worthy Aug 26, 2023 @ 9:02am 
Originally posted by Dorok:
Originally posted by HFM:
There's no such thing as an Athletics Save
So I got a bug item as it mentions explicitely +1 Athletic?

And Solasta totally screw up D&D 5e and just invented their system and put the D&D 5e label on it?

There are Athletics checks, as Athletics is a skill and skill checks are a different thing from saving throws.

For example, you would roll an Athletics check for climbing a rope.
Last edited by Captain Worthy; Aug 26, 2023 @ 9:03am
HFM Aug 26, 2023 @ 9:03am 
Originally posted by Dorok:
Originally posted by HFM:
There's no such thing as an Athletics Save
So I got a bug item as it mentions explicitely +1 Athletic?

And Solasta totally screw up D&D 5e and just invented their system and put the D&D 5e label on it?

Athletics is an ability check against strength, you will get a bonus if you are proficient in the skill.

A save is something completely different and does not use a SKILL.. only the base ABILITY.
Landomart Aug 26, 2023 @ 9:05am 
Originally posted by HFM:
Originally posted by Landomart:
Saving throws have been changed from fort, reflex, and will to strength, dexterity, constitution, wisdom, intelligence, and charisma. There's also athletics and acrobatics saves, but those are less common than the other six in 5e.

Chars have six ABILITIY SCORES (INT, CHA, WIS, STR, DEX, CON) There are SAVING THROWS (based on ability) and ABILITY CHECKS. There's no such thing as an Athletics Save or Acrobatics Save. Those are skills that can buff an ABILITY to perform an act. If you are proficient in certain skills, it's just an ability check against STR or DEX where you get a bonus on that check for certain types of skills within that ability.. like Athletics skill (STR) for like jumping far or climbing a sheer cliff face or Acrobatics skill (DEX) for like maybe staying upright or walking on a thin edge or slippery surface. Acrobatics and Athletics tend to be the most difficult to discern from one another. Just think of anything special requiring strength/force vs dex/balance/grace. You are still doing a STR or DEX ability check, it's just a bonus for the specific thing you are doing if you are proficient in that skill. A lot of times a DM will say something like "Everyone that's proficient in <skill> give me a roll"

A SAVE is trying to AVOID an effect from something.. it's a completely different concept. Such as a CON save for you body rejecting poison or DEX save for quickly and nimbly jumping out of the way of some area effect. CLASSES give a proficiency to these SAVES in two abilities typically. Like a fighter gets STR and CON SAVE PROFICIENCY

Roll athletics / acrobatics to avoid being knocked prone is the definition of rolling a saving throw.
IvoryTemplar Aug 26, 2023 @ 9:07am 
Originally posted by buttawise:
Originally posted by Mike Honcho:
That's like asking what's the same from WoW: Wrath of the Lich King vs WoW: Warlords of Draenor.

Wrath of the Casuals and WoD were BOTH terrible. 3.5 was good and 5e is just watered down stuff for normies. If anything 5e = Wrath and Cata (plus everything after) should just be bleached from history like 4e.

I don't know you missed the point of using a 3.0 and 5.0 version of a game when talking about 3.5e and 5e. You do you, I guess. I just have no clue how to make it any clearer that comparing 2 completely different versions of a game is, at best, stupid.
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Date Posted: Aug 26, 2023 @ 8:00am
Posts: 55