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Dumping everything onto the one or two characters with the highest strength and using the search bar at the top to find what you want is much easier.
Also, I didn't realise this until recently but you can click on the item slots on the ragdoll and it'll show all items across all companions making it much easier to equip things.
The inventory kinda suck. So I only start arranging stuff when its almost full.
And I'm like *Grumble* Rotten tomato...ewww whats doing here? Throw!...hm, Oh Shadow! You can use this! Here Lazel...carry this will you?
Laze'l: I'm not your mule Kalacha!
Shadow: I'm pretty sure that word mean Idiiot...
Me: Hmm....wtf? No wonder my back is hurting!!!! Look at this barrel...where and why did I pick it up...
Shadow: A water barrel...and we could've used it earlier against those mages!
Laze'l: Tsk....such incompetence...
Me: T.T
I used to - then I noticed that "i" right of the search box in the inventory. Since then I mass select items and move them around and / or flag them as wares to quickly sell them.
A shortcut would be nice though. D:OS 2 got those pouches for everything (potions - > potion pouche, weapons -> weapon pouche...) as an optional addition later (AFAIK enhanced edition).
Agreeing on the spells thing - this should trigger a search in the whole player possessions (including camp - they have that "magic inventory" functionality, why not go a step further) or - better yet - register scrolls (on aqcuisation) / unregister scrolls (on use / drop / sell) in a separate data structure.
No.
With the main inventory open for a character, click on any of the equip slots and a little window will open showing all items for that slot.
Saves me so much time not having to remember which character is carrying which item.
Makes comparing all available items much easier too.
I assume it also works with the party inventory open (tab key) but I can't remember testing it there.
It is sort off a given in a game like this.
I have 2 major gripes with the inventory system.
1: Stuff in bags sometimes isn't recognised as "in party inventory".
I had multiple instances where the game didn't realise I had an item because it was in a bag.
Like magic items you feed to Gale. If they are in a bag, you "don't have them".
2: They removed ( or broke ) the autofill functionality for bags that aren't your dedicated alchemy, key or supply inventory.
If I tidy my inventory with bags that have specific items in them, at least in EA, the same items picked up would go into those bags.. cutting down inventory management time a lot.
This is what's so frustrating. They KNOW it's needed, and they know how to do it, and they know they're eventually going to have to add something like this.
But they still say "♥♥♥♥ it" and launch it in the sloppiest state possible.
There is a ghetto auto-stack functionality where you can select items (using the ctrl / shift buttons in your main inventory) and then drag them to a container - but when you drag them to the container, don't place them in a single inventory slot; instead, drag them to the top 'container icon' (the one you use to drag the window around).
This will auto-stack the items.
To your other point about having stuff in bags (e.g., Gale munchies), I am unable to be helpful in that regard (I usually store all named magical items in the camp chest, and yoink them out on demand).
But I will say that my camp / Traveller's Chest is mostly a bunch of containers in it, broken out in categories (weapons, armor, trinkets, etc), so it's easy for me to find stuff.