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And that's exactly why I hate pathfinder games and the old BG2 combat.
Larian proves that D&D doesn't need to be daunting to get into to, something that Owlcat forgets for D&D rule purism.
RPG's have been in the main stream though? Cyberpunk, Wither 3: Wild Hunt, Undertale, Demon Souls, Elden Ring, Red Dead Redemption 2 etc. They just haven't been as massive as brainless CoD and other shooters. Which if you give this game a month or two, it won't be either.
How dare you speak facts in this steam discussion topic! Burn the witch! /s
That would make me happy. :)
However, Owlcat is currently busy with its new project until 2024: Rogue Trader. I'm already looking forward to that. :))
Yes most tabletop / pen&paper RPG players do not care about combat. However your second statement is wrong, when you got a GM read at you for 2 hours, a little bit of combat is a welcome change. But as you said, combat is not important, so when they can use the RPGs rules to steamroll the combat, it is ok for them. After all, combat is just an afterthought, an addedum, not a core element of tabletop / pen&paper RPGs and certainly not the reason why people play it.
On the other hand, for the general audience combat IS a core element and have to be interesting and challenging. The question is, what direction should the CRPG take? You see, when you come to a certain "stage" in your life, tabletop / pen&paper sessions become harder and harder to realize. For this people, CRPGs based on tabletop / pen&paper, are meant to replace their "circles" so they can still enjoy what they like. Games like BG, BG2, NWN, NWN2, Planescape Torment or Dragon Age Origin delivered on that. RPGs were a niche product for a niche audience. But as it is with everything nowadays, the "wider audience" spread their claws and evinced their interest, for companies it is quite simple: do I make a game where I get only 1 million customers, or a game where I get 5 million... well the answer is simple. In the end it does not matter, companies can do what they want. But in the eyes of tabletop / pen&paper RPG players, BG3 is not D&D and Larian better leave it be, if they want to continue that way. They are upset because the "wider audience" hijacked yet another "genre". There is absolutely nothing that anyone can ever say to convice them, and yes me too, that BG3 is a great D&D RPG game. However BG3 is actualy a quite good game in its own "genre" (the genre to deliver a RPG like story/setting with interesting combat). Some people like it, some dont.
Obsidian is a good studio, but no need to let the hype run wild. If you look at like Outer Worlds their all time peak on steam was like 20k+ Fallout New Vegas more than doubled that, even people praised Outer Worlds for be a worthy successor...
Also, Obsidian is no longer their own boss. They are now the lapdogs of Phill Spencer and "Microsoft Gaming".... They can get access to more IP's this way, but their freedom is limited to being puppets pulled by strings -)
I think it could have been so much more. I felt they did kinda chicken out a little. Also making it a EG exclusive didn't earn them any favors either.
Niche games are the best because they're specialized. Either you like the niche, either you don't, but overall they satisfy the players a lot more than all audience games (which are rarely finished or suffer from their reputation like Monopoly, UNO,...). Plus, "all audience" is pretty volatile, which means the next game has a pretty good chance to be a commercial failure.
That's why for Baldur's Gate Obsidian is better than Larian. BG is a niche franchise that didn't need to be known by all audience, and a niche developer is therefore far better.
I would hope that Owlcat would have more sense than to move backwards in game development by tackling a 5e game when Pathfinder and 3.5e mechanics are just so much better.
" NO "
I not only want Larian to make BG4 but i want them to also make Never winter nights 3